No.77952
Title: Quest-spawned Zakan Hoimoidragons get stuck walking into cliff face
Category: NPC-AI, Art-Terrain
Reproduction rate: 1/10
Impact: 4 - Low
PREREQUISITES:
Have the "Hoimoi in Luisa!" quest unlocked, token [quest:homoattack3]. (Can also apply the attached account state.)
REPRO STEPS:
1. Approach the cliffs south of Luisa village ([tp -31.2 80.7])
2. Wait for the dragons to spawn
3. Observe dragons chasing villagers
4. Wait for the villagers to fully retreat
5. Observe new hoimoi behavior
RESULT:
Dragon gets stuck against cliff face.
INTENDED RESULT:
Dragon is able to patrol the area.
DESCRIPTION:
In the third part of the hoimoidragon investigation questline, the player follows an errant pack of monsters up to the outskirts of Luisa village on the western edge of the island, where they descend in a stampede against a crowd of villagers. However, after the villagers are gone and the dragons revert to their basic movement patterns, it's possible for them to try to return to their original position above the cliffs, causing them to endless walk into rocks they can't climb.
Labels: Pathfinding, Terrain, NPC-AI, HoimoiInvestigation
Attachments: CliffTard.mp4, CliffTard.log, Luisa.acc
No.77963
How the flip do you account for bugs like this in a world with destructible environments. Game seems like a programmers nightmare...
No.77964
>>77963It's gonna make everything exponentially more complicated, like an expansive physics system, but it's doable. You'll just have to know when to limit your scope and decide what to let in, there's a point where it's not worth fixing.
No.78313
>>78283Of course not. You have to use different animations, abilities, different characters with different hitboxes, preferably mixing all of them at the same time, otherwise you'll have ten thousand players falling to their deaths because they walked into the wrong rock. It's really bad for PR, too.
>>78284Reluctant self defense after repeated aggravated assault.
No.78419
>>78418EVIL modder will be purged with extreme prejudice and his sins documented to the letter
No.78423
>>78419The Japanese would approve of this crushing of illegal game tinkering.
No.78723
>>78717It's doing a great job at focusing on the wonkiness of videogames over bog-standard numbers and classes and the like, and with the new quest it'll keep going in that direction. It's also nice to have a protagonist who's able to get by because he knows his stuff while everyone else has their turbocharged powers.
The death loop is neat, because it in good part depends on how the cheat has been programmed: some will make it so your health can't go beneath 1, or that nothing will occur if it reaches 0, others that you won't lose HP from attacks but still be affected by statuses, it may be that hits won't have any effect at all, maybe that you simply cannot die in any way, and these will give different results when it comes to instakill attacks, animations, falling into instadeath zones and out of bounds, it really is possible to get stuck like that but sadly these guys can't alt+f4.
>>78718No matter who they are, they're gonna get posed on.
No.78823
>>78732Oh yeah and about this, I saw someone comparing it to a part of Dante's Inferno where sinners are doomed to stay stuck in holes head-down. It certainly has a certain amount of horror in general, it's for the most part not being depicted as fun or, in the case of the libertines, morally correct. But I wasn't expecting
a bug to be actually fixed in today's episode, that changes the game.
No.78850
>>78843Cat visuals do not match standards set in the design document, please refer to its wildlife section for more details.
>>78847>>78848What I'm wondering is this: so far we've seen that people deserting their posts and abusing their given powers causes harm to themselves and those around them, and that even if you're not doing anything bad yourself it may come to roost, but is Haga's stance going to be challenged? Because they
were trapped and abandoned, and his faith in the system is indeed rather odd, but I don't think the assholes he's been facing will be very persuasive in their arguments. It remains to be seen if he'll change in some way or not.
No.79524
>>79514>>79515PRÖH :----DDD
My favorite part was when the framerate tanked, although the Japanese version being censored versus the uncensored English really shattered my suspension of disbelief. Anyways, chugging along, new party member soon by the looks of it.
No.79531
>>79524The part with him punching a chest against a wall so that it builds up stored momentum was really great. A debugger that's aware of glitches and uses them like a speedrunner or something is really novel in a show like this. I can't claim to have watched many of this "genre" (kinda like SA:O I guess?) but seeing glitches addressed directly in this way is very fun.
Seeing how there's a bit of a plot about treating the NPCs as living people I wonder if and how it will relate to glitching and exploits.
No.79536
>>79531Str8 outta BotW.
In general it's not too rare for errors to be mentioned like "ah lmao kusoge" and be quickly dispatched and/or brushed off, or for someone to exploit a mechanic to a broken degree so they can justify their power level, I think the real difference here is that the protagonists aren't gaining any power boosts or magical skills, and the mention of classes in the last ep was super basic, just "I picked thief for the utility." The focus is squarely on dealing with glitches and solving problems through them. They don't beat their enemies with magic, they do it with cheese. The only fight where this hasn't been true was the one with the torturer, where the fighting itself was skipped over because that's not the point of the story.
No.79546
>>79539Saints Row, interesting. I can see the ESRB gave it an M/17+, and you're right, it has tons of sexual stuff. I suppose it's a matter of what is being sexualized and how. I've only ever worked with Chinese censorship and part of what they required was closer to this line specifically:
>NPC bodies disappear right after they die.>>79540Emergent sandbox gameplay is intended, closing ticket as by design.
No.80809
>>80778I mean, I'm not super thrilled about another guy getting stuck forever. It's happened to all but one of the QAs, mr. boss, and then he died like a chump after doing a single relevant thing that wasn't even important to his own character. They spent eight episodes going after the villanous gang and they all ended up being dispatched in this very way, even with the foreshadowing it just wasn't very interesting. And now with this guy, it's true, I've had to reset when accidentally using janky camera debug too, it's paste on a true story, but it's not nearly as varied as it could be.
I REALLY wish I could post the things I've saved without doxxing myself or breaking an NDA, because there's tons of stuff that can break in unexpected ways. Shoutout to Deutsche for being the bane of all text boxes ever, nothing comes close.
No.80814
>>80809It's kinda weird when you think about it. All of this has been justified via "the game will never be finished if we don't sort out the bugs" and Tesla derides their technical deaths with mocking in the same way. That since they weren't good company drones and couldn't come to terms with being trapped inside of the game, that they all deserved to die for the benefit of the company.
No.80818
>>80814Back in episode 4 I was hoping this idea would be challenged (
>>78850), but nope, so far nothing. There's apparently three episodes left, so they may either wrap this arc up next episode and then move on to a final shortie or further expand it and then maybe have a twist. Who kn- actually lemme check the manga...
Hm.
They fight a bit, then elf uses the kill command, and they leave. That's it, that's how the arc ends. The next one is considerably better, but they'll barely be able to kick it off with what they have left so I don't know if they'll adapt extras or what. It'll be a cliffhanger for sure.