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File:FipZliFUYAAnzeC.jpg (314.41 KB,869x1228)

 No.112729

The new league starts in a few hours so I thought I'd advertise the /qa/ mansion guild here in case anyone wants to play it. We're around 6-7 right now, but I have enough guild slots so that we can accommodate pretty much the whole /jp/ spinoff population that still plays games (upper limit of 30-ish if I'm assuming generously). The bulk of us are going to be playing on softcore-ruthless so I'd recommend doing that too if you want to reap the benefits of a shared use stash. But, anyone that just wants a bunch of free space can join to use it in normal/hc too. We have a good deal of space https://files.catbox.moe/b6cox8.jpg so poor NEETs can enjoy the convenience of paying without needing to spend a dime.

So if you're interested post your userid or character name ITT if you want me to invite you, we're fine with anyone that's not a complete subhuman.

 No.112732

Gn gn gn

 No.112733

File:1691053433977.gif (586.99 KB,800x376)


 No.112737

File:[SubsPlease] Level 1 daked….jpg (249.43 KB,1920x1080)

What is Softcore Ruthless? Does PoE have a nice pet/summon class that is still fun to play like a D2 necro that can equip a golem or have a bunch of expendable skeletons? Or maybe something gimmicky that is weak unless you do crazy stuff?
Is the customization I've seen real or is it more of a superficial thing that pools people into set roles?

 No.112739

File:867ffc373f9692a46dd7eecab4….jpg (2 MB,1488x2283)

>>112737
The customization is real and very rewarding when you're able to make something you like work. Although the barrier to end game normally lies within understanding all of the game's systems to finally make the build you were going for work (or just finding something online someone else made that works). When it comes to minions they are really fun to play and I'll probably be playing one of them myself since it's easy enough to set up (specifically a variation on https://www.youtube.com/watch?v=7E56zfUXJxQ ). But there's plenty of different endgame viable builds that are centered around buffing up minions, and since they are permanent summons until they die they're quite convenient to use too. The only times it gets tricky are when you have a build centered around specific spectres (raised enemies) or equipment golems (raised armor/weapons) and they die, but that rarely happens unless you're careless and/or take on something too hard. Normally you die before your high quality summons do and they persist through death. The best part is that it isn't really bound to a single class, any class can have a minion build (although some base classes are certainly more preferable than others). There's also a bunch of different gimmicky stuff that can be made to work and the devs actively encourage people finding different wacky fun builds, like https://www.youtube.com/watch?v=zmKf_bgtknM .

And softcore ruthless is just a slower version of softcore where build progression takes a bit longer than normal because of item rarity.

 No.112740

https://www.youtube.com/watch?v=EntDk7PVxVs

also here's a starter build for minions

 No.112741

kagamin butte

 No.112742

kagamin butte

 No.112743

File:1690816747204971.gif (290.13 KB,520x560)

IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP

BUT I'M 55000 IN QUEUE

 No.112744

>>112729
from the thumbnail i thought she was peeing herself..
sigh...

 No.112745

File:1588098852853.gif (1.63 MB,540x547)

>>112743
now it's down to 0!

 No.112748

>>112745
Slower

 No.112770

i forgot this site still existed
didn't the admin take it down or was that somewhere else?

 No.112771

>>112770
No you're thinking of /what/ and buttmin

 No.112775

>>112770
what or nen or like hundreds of other imageboard

 No.112786

File:1547252448244.png (302.45 KB,1024x768)

>>112744
That would've been a lethal amount of moe. Everyone would have died and kissu would have to shut down due to a lack of posters.

 No.112898

File:20230821182645_1.jpg (1.83 MB,3840x2160)

Despite the wariness I had towards playing ruthless, I think that it's been pretty great so far. It really feels more like a new game going through the campaign than just going through the motions like I normally do. The lower droprates are more akin to D2 where stuff you pick up actually matters instead of needing a loot filter from lvl 1 because of the abundance of gear it gives you. The slower nature of gearing also leads to a more challenging (and fun) experience going through the campaign as well, since it's more like you're playing the game and not running through checkpoints before eventually reaching the actual game.

The new league mechanic I still have to see more of, but it's somewhat interesting. Probably need to wait until I'm stronger to take it on and win more often so that I'm able to figure out if it's good for getting currency/tattoos. My current build is just too squishy to really do much at the moment, so I need to figure out how to improve my survivability which will probably be a bit of a pain to do in ruthless.

Aside from all that stuff, we're slowing using up space on the ruthless guild chest and we organized it a bit so that we can locate stuff easier, but I sincerely doubt we're ever going to be running into issues with space at the rate we're going, especially if we start clearing out inventory to get rid of the kuso rares. And also a reminder that if you want to play but not on ruthless the guild chest over on standard still has the same amount of space in it and is probably more open because we're mostly playing ruthless.

 No.112999

File:f32801d7d5b8d2a738bddb6271….png (22.31 KB,500x500)

I think D4 may have done a bigger number on me than I thought.... It gave me a craving for a good ARPG and now I can't stop playing PoE...

 No.113030

File:PathOfExileSteam_SpOMEvsF9….jpg (1.88 MB,3840x2160)

ez

 No.113033

>>113030
Ah, that's a cool pet item. I'm glad to see games create more interesting summonsing effects. The "chance when hitting a Unique" is a really nice idea so stuff that otherwise requires an enemy death can still be used. That's long been a problem in games and forces you to either invest in skills you otherwise wouldn't use and/or keep another set of equipment that you change into for bosses. Good quality of life thing there and kind of makes me want to play...

 No.113034

4 STR 4 STAM leather belt

 No.113035

>>113033
Yeah, it's actually insanely good to the point that the build using it is one of the best in the game. I got a second one actually if anyone's interested (in standard league).

 No.113177

File:__hinanawi_tenshi_touhou_d….jpg (5.41 MB,4093x2894)

Ruthless is great, feels like actually playing an old school difficult arpg, there's so much you can do to improve the character with all the different leagues mechanics

 No.113182

>>113177
Yeah, it's really fun just how much there is to do that you don't think of much while playing standard that is really allowed to shine in ruthless. Like delve.

 No.113197

File:1693122985674449.webm (3.69 MB,720x864)

d4 bad

 No.113207

>>113197
It was eh. Grim Dawn was better

 No.113375

File:830c60acf0290d3524d48a0563….png (8.17 MB,2894x4093)

PoE Ruthless > Grim Dawn > PoE > D2 > Torchlight > Titan Quest > D3 >

 No.113376

File:[SubsPlease] Jidou Hanbaik….jpg (238.98 KB,1920x1080)

>>113375
Is Ruthless the name of an expansion or a game mode?
Kind of surprised to see Grim Dawn that high. I liked it for a while, but eventually I just completely lost my enjoyment somehow. I can't really describe why, either. The last time I played I was in some neon radioactive-looking environment for its expansion and I liked exploring it, but then it turned into some mutated forest thing and that's around when I dropped it.
The great thing about Titan Quest and Grim Dawn is that I can use third party cheat software to reset my classes. Shooting a monster with a bow or gun isn't as fun the 10,000th time, so I reset everything and my character is now a rogue that uses traps and poison. 10k kills later he's now a wizard.
I just can't enjoy being the same class forever

 No.113377

File:87041ac7f9581e227fa4455f9c….jpg (2.49 MB,3412x5080)

>>113376
it's a game mode, makes it more interesting by removing some OP mechanics and having aura skills/skill supports be drop only
i just start a new character if bored of the current one, the journey of leveling up and slowly becoming powerful is fun for me
but yeah, grim dawn should probably be below poe anyway

 No.113849

File:c7cc9e933aefd1337c774b8a29….jpg (113.68 KB,750x713)

>>113033
https://www.youtube.com/watch?v=fJSAziYQfyg

Here's probably a minion build you'd enjoy

 No.116970

>>112729
now THIS is a super cute butt

 No.117151

SPEAKING OF the new league released and also more content was revealed for PoE 2, like how you're going to be able to use WASD controls to move your character if you want to which is fucking boson. The more I hear them talk about the characters the more I'm curious about how the skill tree(s?) is going to look, since they keep saying with classes that they do X and not Y, but that's not really true in the current game since any class can do anything pretty much. So I wonder if there's ways that the new tree will make it so classes are even more segregated. In a way that could be cool, and in other ways not so cool.

Also affliction seems like a lot of fun, I'll be rolling on standard league this season (after a bit of raiding in WoW) so if anyone wants to try it out in like a week I'll be there to help.

 No.118004

File:2023_12_30_15-55__3T3.png (1.59 MB,1687x691)

Started playing standard of the new league since I heard that drops are great and got this in Act 4, got a feeling I might clear ubers this league.

 No.118005

>>118004
Oh I guess I said I'd be playing standard already, but yeah, most everything I picked up when into the guild chest.

 No.118019

File:C-1704059637733.png (610.44 KB,659x549)

Still going through the campaign... this league mechanic is insane...

 No.118039

>>112740
https://www.youtube.com/watch?v=rv4XkKSn1HA

This one is probably more up your ally if you like having a real undead army.

 No.118041

File:C-1704132780357.png (13.37 MB,3840x2160)

I haven't even started mapping yet.....

 No.118131

File:2024_01_03_18-14__DVq.jpg (644.93 KB,1700x1619)

Just one weekend and the guild chest is pretty good

 No.118231

File:2024_01_05_18-17__dt0.jpg (1.1 MB,2793x1708)


 No.118232

i have no idea what i'm looking at........

 No.118234

File:62406623_p2.jpg (208.29 KB,700x394)

>>118232
It's simple really, I buy a unique for 3 divines, buy another unique for 4 chaos, and then vendor recipe them into a unique that costs 4 divines. Then I net 1 divine per successful trade.

 No.118235

File:C-1704497737315.png (114.45 KB,450x306)


 No.118236

Also 1 divine is worth 220 chaos

 No.118277

File:e728768a284f9b42268a449ddc….jpg (402.08 KB,1214x860)

After several successive hours of flipping kingmakers on the market at a profit ranging from half a divine to 1, I was able to finally reach the medium-budget endgame position for the absolution build I'm running. I tested out my new prowess by opening up a t16 and running a breach only to die when I got surrounded by enemies so I learned that I'm not quite invincible yet.

Soon enough I think vermin's going to start playing and he'll probably play an actual juicing viable build like that kinetic bolt one and with the funds I've secured it can probably be built. Then we'll have magebloods for everyone on /qa/ after like a day of trufarming.

I think I'll take a small break now to eat food and exercise and watch anime after I sleep before going right back to the perpetual grind.

 No.118279

File:C-1704521561304.png (4.21 MB,1700x1621)

>>118277
Also, the current /qa/ stash in case anyone's interested in playing in the guild. (I pocketed 4 divines so I can flip more if I need to)

 No.118405

File:2024-01-08 20-00-59 1-1.mp4 (18.25 MB,1280x720)

Finally got a build that can clear these juiced maps... I feel so accomplished I've never reached this point before. (Also funnily enough I didn't add the music to this it just so happened to be playing naturally and hit the chorus as soon as I started the excavation)

 No.118406

File:C-1704764648371.png (861.73 KB,847x1525)

lol
lmao
who the fuck would run this

 No.122346

File:90623168_p0.jpg (349.9 KB,1102x1631)

https://www.youtube.com/watch?v=jIPxZ78pQk4
https://www.youtube.com/watch?v=dv-qPLBe22U
https://www.youtube.com/watch?v=PHvhqekNRH8

So a bunch of content creators were flown out to have hands-on experience with and record footage of PoE2, the results seem to have been overwhelmingly positive and talk about it makes the game seem revolutionary for the ARPG genre. I'm more excited for this than I've ever been after having seen a bit of how it plays and the details that have been shared about that 'how'. We should definitely have a /qa/ mp session for this once it comes out, I've a feeling it'll be an absolutely epic blast to enjoy for the first time before anyone starts to really map out how the game should be played.

Though I'll probably be playing the beta with a bit of /qa/ come the time for it to release.

 No.122358

>>122346
sorta wonder if it's going to be better to play the game with controller now vs typical mouse and keyboard with the inclusion of wasd movement

 No.126869

>>112737
Rejoice! The new PoE2 class trailer just dropped and this time they focused on the witch, and even more specifically minion builds in general.

The most massive change they're making is using corpses to summon everything has been completely scrapped in favor of a new spirit resource that I'll need to se a bit more of. Depending on if it's level or area based it's either really neat or has me feeling 'ehhh'. However, minions are now summoned automatically, and revive automatically once some time has passed and no minions have died (even on bosses!) so you can keep a constant army of them up at all times, which is so fucking cool and an extreme step up for minion builds that used to be a real pain in the rear once your minions started dying. It also seems like you'll be selecting your minion composition through allocation of spirit (which makes that distinction important), but temporary minions still seem to be a thing and corpses now are used more for buffing up other spells it seems. One thing that stands out in particular is that it now seems like you can collect spectres inside of skill gems and be able to summon them at any time you want like other minions, they also auto-revive too. This makes spectre gameplay so much better since you only need to find the minion once to use it extensively and when it dies you don't need to go hunting for another one, and the way it tells you what spectre you bind to the spell and what their spirit cost is BEFORE you summon from the corpse is a much welcomed QoL addition. All in all fantastic news for anyone that likes minion builds in these games, should be the best experience to date.

As a side note, despite all the detail they went into there didn't seem to be any news about golems.
Not sure if they're waiting to give more updates later or if those just aren't going to be a thing in PoE2. If they are and animate golem is still a thing I'd love for it to also be auto-respawning in such a way that I don't need to worry about the weapon I fed to it being lost forever when it dies.

 No.126870

File:[ASW] Akuyaku Reijou Level….jpg (199.63 KB,1920x1080)

>>126869
I don't really care about this because minions suck and only chaos/curse witches are good. The D2 skelly necro sucked as well. You literally couldn't kill any bosses with it.

 No.126884

File:01.jpg (575.01 KB,1715x1351)

>>126870
Yeah, well, you're gay.

 No.126888

>>126870
>minions suck
>D2 skelly necro sucked as well
But minion stuff is fun...
That's why Titan Quest was so cool with multiple masteries having pets. Man, I should play that game again sometime. I wonder if there's any other games with fun minion stuff that released lately. Commanding a little army is just so cool.

 No.126893

Buid an army
trust no one

 No.126921

dumb trustard

 No.131708

New league is focused on a sort of city-builder kind of mechanic. Seems really neat, gonna play this season.




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