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File:Image014.png (1.61 MB,905x912)

 No.114877[Last50 Posts]

Alright, so I'm going to make an attempt at a Let's Play thread of what will surely be a fantastic game. I played the original Dungeon Travelers 2 on Vita and it was the last physical game I ever bought (remember when we could buy and own media?) It's truly an amazing game for many reasons. Fantastic characters, great classes, great boss battles and spectacularly frustrating dungeons. Its sequel, Dungeon Travelers 2-2, came out years later, but unfortunately it never received a translation.
Now, a decade later it did received a surprise translation and release on PC. It was going to be on Steam, but those prudes backed out. I'm sure it's related to the lewdness, as Steam only has room for stuff like Sex with Furry Hitler 2 or War Crime Simulator 2023. Instead it got a release on one of those gacha/freemium sites where it feels like you get malware just by loading the page, so I will instead be using the version found on nyaa.
If Aquaplus actually wanted money I'd be willing to buy figures and stuff from them, but nope, they don't. If I traveled to Japan I could get some crappy keychains if I timed it right and found one of their "pop up" stores, but that's about it. Okay, back to the game:

This game is a "what if" scenario at the end of Dungeon Travelers 2 if the final battle was lost. There's a Demon Queen that wants to corrupt and conquer humanity and blahblah that part isn't very exciting. Since the characters are the of the highlights (Aquaplus is involved after all) I'll give a brief introduction of each character before I start the game.

 No.114879

File:DT2_002.jpg (1.84 MB,4296x6032)

Freid. The stand-in for you. He's a Libra which is a guy that studies monsters. Monsters in this world are all humanoid girls, by the way. His eagerness to capture and study them is (mis)interpreted as perversion by the party members

 No.114880

File:DT2_004.jpg (1.64 MB,4296x6032)

Melvy. Childhood friend with a not-so-subtle crush on Fried. Like most childhood friend characters she's nice, but boring.

 No.114881

File:DT2_007.jpg (2.13 MB,4296x6032)

Alisia is the happy retard. Really funny, but she works hard to become a stronger warrior. Somewhat insecure about her flatness and short height.

 No.114882

File:DT2_008.jpg (1.77 MB,4296x6032)

Irena is the, uhh.. what was it... chief librarian of the magical library that studies monsters and other phenomenon. A very cute cake that's in touch with her inner child, but tries to hide it.

 No.114883

File:DT2_020.jpg (1.64 MB,4296x6032)

Monica, a stalker of Fried (hired by Melvy's dad) that's horribly in debt to feed her, uh, something like 20 siblings. Knowledgeable of dungeons and stuff.

 No.114884

File:DT2_032.jpg (1.6 MB,4296x6032)

Lilian. Super chuuni that speaks of darkness and interprets everything as a curse placed on her.

 No.114885

>>114881
She shouldn't be insecure, I really like her berserker form.

 No.114886

File:DT2_018.jpg (1.7 MB,4296x6032)

Conette. Lazy maid that loves to eat snacks. Some of the scenes in 2 mentioned her plump body, but it's Japanese version of fat so it's like 3 extra pounds.

 No.114887

File:DT2_015.jpg (2.02 MB,4296x6032)

Souffle. A pushy merchant that's obsessed with Therians, which are, uh, sentient furry anthropomorphica animals that aren't technically monsters but often appear as enemies. Bears, penguins, etc.

 No.114890

File:DT2_010.jpg (1.69 MB,4296x6032)

Bleh I keep typing the wrong things.
Ahem.
Fiora is a nun and has a personality you'd expect from a nun. Not much to add, she plays the role of a grounded character most of the time.

 No.114891

File:DT2_035.jpg (1.86 MB,4296x6032)

Lizette is a bashful orphan girl. She's also insecure about her small height and flatness, but she has time left to grow. The innocent child character, really.

 No.114892

File:DT2_024.jpg (1.76 MB,4296x6032)

Dang, I forgot there were so many characters...
Eltricia (I think that's what she was called in-game in English?) is an arrogant brat princess, but she warmed up over the course of 2. She's a pouter.

 No.114893

File:DT2_022.jpg (1.72 MB,4296x6032)

Grishna is a strong warrior that's secretly very feminine and dainty. She's another nice cake. She went to school with Irena >>114882

 No.114894

File:DT2_012.jpg (1.71 MB,4296x6032)

Oops. I should have done Ist after the princess.
Ist is the robot maid servant of Eltricia >>114892
She's very direct about things, serving as a teacher and guide to the princess. She's protective of her ear guards and regards removing them as the equivalent of human nudity.

 No.114895

File:DT2_026.jpg (1.75 MB,4296x6032)

Yae is from the neighboring country of not-Japan. She's a drunk samurai type looking for a strong husband and serves as the last "old" character in this list.

 No.114896

File:DT2_016.jpg (1.73 MB,4296x6032)

Tsurara is a kuudere ninja that worked with Yae

 No.114897

File:DT2_028.jpg (1.71 MB,4296x6032)

Mefmera is a half-monster girl (cute ears) that was bullied by humans. She's kind and soft-spoken.

 No.114898

File:DT2_030.jpg (1.77 MB,4296x6032)

Finally, Yuni is the bard friend of Mefmera that sings in taverns and such. A bit reserved, except when it comes to sticking up for Mefmera.

 No.114899

File:DT2_OCG_014.jpg (554.49 KB,1133x1600)

Man, that took longer than I thought it would. I forgot there were so many characters.
This is what Therians look like (except for top right)

 No.114901

File:DT2_OCG_001.jpg (764.03 KB,1133x1600)

The art is VERY beautiful in these games if it's not yet obvious. Those character scans are kind of low quality, but I'll have purely digital PNGs now. (I plan to extract the files when I'm done)

 No.114902

I thought these games had character creation, is that not the case? Or do you choose a few characters from the existing cast?

 No.114903

File:DT2_OCG_007.jpg (654.1 KB,1133x1600)

>>114902
Each character has a set class, but the specialization and choice of skill investment of it is up to you. A warrior can end up as a Paladin, Berserker, or Samurai. Scouts can be Assassins, Treasure Hunters or Archers and so on. Alisia as a warrior can never have access to Mage stuff.
There's 4 main classes and 16 characters (more with this sequel) and I never really wanted to stack classes due to how the game is balanced.

 No.114904

Dang that's a long list of characters, do you need to know them all before you start playing or is it not a choose your party at the start sort of game.

 No.114906

>>114903
I see. Do you try to use all characters more or less equally, or do you pick a few who stay in your party for most of the game and ignore the rest?

 No.114907

File:2020-10-14-052119-935204.jpg (168.53 KB,960x544)

I still have some screenshots from my 2020 replay of DT2! But my vita's power inlet thing died shortly after this...

>>114904
Well, in the "first" one (Dungeon Travelers 2, not Dungeon Travelers 1) they're introduced as the story progresses. You start out with only Alisia and Melvy in your party as Fried (you) is a non-combatant. The party size is 5.

>>114906
Unfortunately XP doesn't go to characters outside of combat so you tend to focus on a set, but since characters would be introduced throughout the story and they'd generally be around the same level as your party you could keep adding new girls. Each character has a unique passive ability and also different character combinations can grant bonus effects, so it helps to mess around.
After a certain point (post-game at the latest) it's easy enough to powerlevel and the post-game dungeons would lead you to wanting various classes around anyway. I should mention that Dungeon Travelers 2 is pretty legendary for having a post-game that was equal if not greater in size than the story.
Okay, now I'm actually going to boot up the game and see if I can record the intro video that does a minor recap.

 No.114908

File:DT22OP.mp4 (29.5 MB,1280x720)

kita!

 No.114909

the primary male character doesn't look too bad. Compared to the shonen anyways

 No.114910

File:2023-10-10 01-07-07-1.mp4 (15.79 MB,1280x720)

I'm not actually going to be uploading every story thing, but this little scene at the beginning showing the talk before the last battle of the previous game seems like a good way to re-introduce the characters. I have the main (male) character's voice disabled in settings. Might change it later, but I think a voiceless protag helps immersion a lot. He's not usually seen; I think this is to demonstrate his current appearance.
(and dang, I was doing a good job with avoiding the voice cutoff by hitting a button, but I messed up on Mefmera)

 No.114911

File:DT22_en_AdIKryS8my.jpg (541.36 KB,3440x1440)

>>114910
Spoiler: They lost. (Well, in this second telling of the story at least).
In desperation Fried seals the demon god within himself and somehow he's a little punk kid now.

 No.114912

File:DT22_en_6Y0c3gsYMC.jpg (541.81 KB,3440x1440)

>>114911
I recognize this artstyle from Monochrome Mobius. I like it a lot.
The black-haired girl, Siena, puts a collar on Fried and now he can't disobey or he risks electric shock.
And now my new party are these two girls. Now I'm actually going to play the game.

 No.114913

File:MonochromeMobius_Rights_an….png (505.79 KB,554x554)

>>114912
Yeah, definitely the same artist. Okay, now this time for sure I'm going to stop talking and return to the game.

 No.114914

File:DT22_en_DsADskjBRG.jpg (584.36 KB,2564x1439)

Luco is cute

 No.114915

File:DT22_en_j1yhQva48N.png (3.71 MB,1474x1178)

The DLC is activated, but I'm definitely too weak to go to these mysterious areas at the left and top.
What could they be, I wonder... Did Aquaplus release any other games?

 No.114919

>>114879
Why does he want to capture and study them then

 No.114920

File:hmm.mp4 (Spoiler Image,12.34 MB,1280x720)

>>114919
(Attached video is a scene replay that skips the boss battle. At 1:18 it switches to post-boss)
He's a nerd that studies stuff. He gets so engrossed in finding new information that he loses his composure. Well, that was his old self at least. Not sure how it will be now, but something similar I'm sure.
Speaking of studying, I beat the first boss. It wasn't much of a fight since you only have two party members. The first time I died and the second time I won. It was just a matter of her picking the character with higher health to attack.
Anyway, this is how boss scenes work. After you beat a boss you see her in a compromising position and the scenes are a mixture of sexiness and humor. They're occasionally heartwarming, too.

She looks familiar...

This is great. She's now at base, but injured and can't join yet. I hope I get her soon, because in the first game she's the last one to join, which is a shame because she's easily one of my favorites and her unique passive ability lets her sometimes cast spells instantly (in this game magic takes time to cast).
Such glorious art. She's so cute.

I'm not showing any battles yet because it's largely auto-attack with two party members at level 3. Not very exciting.

 No.114921

File:DEAD.mp4 (7.28 MB,1280x720)

Man, I love this game. This is exactly like the first one.
I decided to record map exploration and show a battle, but I got screwed over and someone died, which triggered a scene. I guess I should put the Mage in back row, huh. I completely forgot about that.
These games have all sorts of scenes that trigger from stuff like this, from simple events you're pretty much guaranteed to see from really esoteric stuff requiring specific items and party combinations in different locations and so on.
This really brings you into the world. Ah, so wonderful.

 No.114922

File:DT22_en_0JXbC6IxEC.jpg (522.31 KB,2563x1440)

!!!

 No.114923

File:paws.mp4 (15.24 MB,1280x720)

Alright, here's an example scene of him being a curious guy that comes across as perversion. A lot of scenes are like this.
This also shows a boss battle, but it's not much of one because it's so early in the game.
I'm not going to upload most scenes, of course. This is just showing the general theme of the game.

 No.114924

File:DT22_en_jr0Mr0Ounk.jpg (600.39 KB,2560x1440)

HOLY CRAP!
They changed how Grand Sealbooks work. In Dungeon Travelers 2-2 it had a special effect on the party, but now it also.. ADDS HER TO YOUR PARTY AS AN UNCONTROLLABLE EXTRA CHARACTER!
Aaaaahh! This is amazing! How can a game be so great?! HOW?!

 No.114925

File:shop.mp4 (3.71 MB,1280x720)

The robot shopkeeper is VERY cute. I love her voice.
Are you guys in love with this world yet? You should be. Aquaplus operates on a whole other level.

 No.114926

>>114924
I can see them.....

 No.114927

File:DT22_en_AzFnybtM1w.png (Spoiler Image,3.67 MB,2559x1440)

I have fought and turned >>114922 (Tsurara) back to normal! Unlike Irena she joined my party right away. I hope Irena doesn't join at the end again. Please don't do that to me, game...

 No.114935

I assume you already know this, OP, but 16bit Sensation which has an adaptation currently airing is written by Leaf/Aquaplus people, you should check it out if you haven't.

 No.114936

File:puzzletarding.jpg (916.97 KB,2048x1536)


 No.114937

>>114927
Did you forcibly take her in the other way as well?

 No.114949

File:[SubsPlease] 16bit Sensati….jpg (348.88 KB,1920x1080)

>>114935
Yeah, I know and I've mentioned it a few times around kissu. Thanks. The original is sort of a fantasy auto-biographical thing, but the anime adaptation created a new protagonist that's a time traveler from today so it's kind of weird.
Well, I waited on years for a translation for the manga and I stopped looking. Now that it exists as an anime I won't even bother since I'm not much of a manga person.

 No.114962

File:mage.mp4 (6.48 MB,1280x720)

My party members hit level 15 which means two things.
1. I can do 'level reset' to refund their spent skill points without going down any level (there are certain thresholds)
2. I can choose the first branching specialization tree thingie

Later on, you can gain increased stats by doing a big level reset thing to do something called "crowning". It's something like hit level 90, reset to level 1, receive +5 stats, and do it 10 more times and you get +50 everything including elemental resists. There's a formula to it that I don't remember.
It's pretty powerful, but wasn't necessary in the first one and probably isn't in this one.

 No.114964

>>114962
>It's something like hit level 90, reset to level 1, receive +5 stats, and do it 10 more times and you get +50 everything including elemental resists
holy crap, is it at least relatively easy to level to 90? that sounds like it'd take forever

 No.114981

>>114962
Etrian Odyssey has that too, personally I never bothered and as you say, I think most games that have similar mechanics don't require the player to grind to that degree.

What I did do sometimes in EO was resting, which is like level reset in DT except it sets you back a few levels. It's neat that this game lets you do that without an XP cost.

 No.114982

File:aaaaaa.mp4 (5.51 MB,1280x720)

>>114964
It's not as bad as it seems, and like I said it's not a requirement. It can help make weaker classes better, though, and if you really want to see high stats then it's important I guess.
In the first one (Dungeon Travelers 2) you could go from level 1 to 50 in like 5 minutes once you're near end-game. XP is divided among the party, so you get strong gear and then go alone for 5x the XP.
The "DLC" also included an equippable double XP item, and this time there's two of them (and one of them also includes a full HP/MP heal at the end of every battle and I'm tempted to exploit it for powerleveling) that really cuts down on the grinding. I kind of hate these cheat items because it's so tempting to rely on them. But, the game already has the Maid class which specializes in restoring HP and TP after battle for free so it's not too bad. (TP is the equivalent of MP)

>>114981
>It's neat that this game lets you do that without an XP cost.
Well, it does to a degree. There are set levels that you can reset back to and 15 is one of them. I.E if I was level 29 I'd have to go back to level 1 or 15, but at level 30 I could reset at level 30. It's like uhh... 1, 15, 30, 50, 90 I think? Class specialization is at 15 and 30 so they're very useful.

I've been playing in bed with my tablet, but it's kind of impossible to take screenshots or record with access to only one screen. I can go back and replay scenes at least. Gameplay is starting to slow down a bit as dungeons are taking a couple hours instead of 20 minutes. Eventually they'll grow to 6-10 hours or more.
(also dang it, somehow cropping the video didn't work correctly and there's a gap on the left. oh well)

 No.114986

File:cb0adf06caa92146e063917a65….png (11.5 KB,1280x960)

Is Zundamon a Dark Mutant, or is she a regular Mutant?

 No.114988

File:Image003.png (3.27 MB,1920x1280)

>>114986
hmmmmmmmm probably a regular mutant. If she's a dark mutant then there's a source human and a source monster and I don't know if we want to go down that route

 No.115176

File:2023-10-15 21-15-03-1.mp4 (25.09 MB,1280x720)

My setup makes it a bit awkward to record. I have a drawing tablet and tablet stand that isn't very good over my bed and I'm holding a controller while lying down, so I don't have access to keyboard shortcuts to record stuff. To make things worse, Windows acts weird when I turn the tablet off but it's plugged, which it usually is when I'm not using it. I have to go into display settings and change primary monitor to switch the screen to the tablet, which moves all my desktop icons and windows around which makes it quite annoying.

I'm in the, uh, 5th dungeon I think. It's a water-themed one and you can see that a few things have been introduced.
1. The one-way walls (the arrows on map like > or ^ placed over a line) which mean you can't go back the way you came
2. Water current (conveyer belt) tiles that force movement in one direction and have switches to reverse them. This is an early dungeon so it's nothing complicated yet.

Also, in the battle you can see how spellcasting works. You need to 'chant' the spell, it's not instant. If you're hit by an enemy in that time there's a chance the spell gets interrupted and cancelled. This also happens for sustained stuff like dances or bard songs. It depends on how much damage is dealt, with critical hits having a bonus chance. This also works against enemies, including bosses, so it becomes an important part of your strategy to avoid getting nuked (and also to avoid turtling too much)

 No.115177

File:2023-10-15 21-16-45-1.mp4 (23.71 MB,1280x720)

>>115176
Oh, and the slowdown in that mp4 at 1:15 is unrelated to the game, it's AI stuff in the background. The game runs perfectly fine.

I turned video quality down so this longer clip would fit.
Random lesson skit. This was able to trigger because I had both Yae and Luco in my party. If either of them was back at base it would never happen. It might have also had other requirements in the trigger.
There's a tutorial elsewhere that teaches you Joint Attack info, so you don't actually miss out on any information.
I also ran into one of the random shopkeepers that's in each dungeon, but this early in the game I can't really buy much from him.
I think these two clips together should provide a good example of what gameplay is like. (And man, just like when I was a kid and my mom was watching I'm prone to making errors when I'm recording)

 No.115181

File:joint attacks.mp4 (2.79 MB,1280x720)

Example of Joint Skills. Most of them are kind of 'meh', but they're a nice bonus. Some of them are pretty huge, though, like 'Searching Eye' which lets you see enemy stats which is very useful against bosses. They're not all damage, some do buffing or debuffing.

 No.115187

File:DT22_en_gKkbX3VI2X.jpg (536.94 KB,3440x1440)

hmmmmmm

 No.115190

File:hmmmm.mp4 (8.74 MB,1280x720)

!!
(but before you ask, no, she's not in this unfortunately)

 No.115191

File:DT22_en_hhhMUmtipx.jpg (Spoiler Image,420.87 KB,2561x1440)

!!!!

 No.115193

>>115191
last thing i saw before i went to heaven

 No.115196

File:DT22_en_ZKePloi7kO.jpg (599.28 KB,3440x1440)

Another cool and crazy thing about these games is the sheer amount of items. Most enemies have at least one specific drop, including usable items like these. They range from useless (as in no effect at all when used) to extremely powerful and you don't know what they'll do until you try to use them. Although, it seems in this one the shopkeeper will occasionally say what some of them do.
And top of that each enemy can be 'materialized' by a specific class and turned into food, which is a separate item altogether. It's really quite ridiculous.

 No.115197

>>115190
wait a nekone easter egg???

 No.115200

File:firefox_c8FS3vYn5m.png (597.55 KB,835x362)

>>115190
Huh, I just realized there's some weird FPS thing going on with this one. Well, you can still see the text, it just... jumps around and skips frames?

>>115197
There are 4 DLC dungeons. Utawarerumono and White Album 2 are ones I recognize, but Tears to Tiara 2 is a PS3 game (only had one briefly) so I never had a chance to play it and Kizuato is a 1996 VN that of course never received a translation.
I hinted at the existence of them here: >>114915 and you can see the BL shop from Uta 2 and 3 in my post there >>115187

The White Album 2 one was the first I cleared since it was low level, it was very nice and relaxing and a little bit emotional- like the source material I assume. You get a short scene with the character and the standard 'defeat' scene afterwards and some themed equipment.
The dungeons are kind of interesting in that they have different levels inside them- I was able to get to and defeat Nekone, but I can't progress further right now.
(and man, I didn't know White Album 2 received a fan translation, I really need some sort of news site to tell me of these things...)

 No.115201

File:DT22_en_fVZOTN6EHl.png (3.29 MB,3440x1440)

>>115200
Also related items in treasure chests. Not sure if this has any use other than selling, but it's nice to see

 No.115213

the well-known experiment demonstrating conservation of momentum using nekone's suspended SHAB applebottom as the pendulum

 No.115217

>>115201
wasn't expecting v and berz to make a cameo

 No.115218

>>115191
This is certainly one of the best butts I have seen, and I've seen a lot of butts.

 No.115219

this seriously recontextualizes the whole relationship between Kiwru and Nekone. before this revelation it was the case that Nekone was a mere chibikko brat, puffed up kid just because she had a big brain at academics, bullied by Haku on one occasion for having her front indistinguishable from her back. And so Kiwru's obsession with her was meant to be innocent puppy love that demonstrates what a dear pure heart he has for the people of his country. But in actual fact he wanted to drive into that wet ass at 200 kilometres per hour

 No.115221

he wanted to flip that shab

 No.115295

how far did you get into detective nosuri

 No.115297

File:[nosuri] f54ea65cd4d11b3f0….png (1.17 MB,2048x2048)

>>115295
Not very far. Towards the end of the first case the work involved with doing OCR stuff became too frustrating. I had to leave the game, move the scanning box around, change the font detection settings, and then tinker with it. It was also prone to bugging out.
I saw that there was a text hook thing for another Switch emulator, but it wasn't compatible with that game (yet?). I'll check on it again sometime, but for the time being it's on pause.

 No.115314

File:DT22_en_q7Xd55McQv.jpg (684.63 KB,2562x1440)

Unlocked the clothes shop! It lets you change your appearance to that of other subclasses, but also there's some DLC outfits. It's purely cosmetic, but very much appreciated since some of my favorite outfits in the previous game were on classes I didn't play.

 No.115335

>>115314
for me it's butt naked Nosuri with a tophat and rifle

 No.115336

>>115314
Always forget that these are To-Heart characters and not Utawarerumono ones

 No.115377

File:Screenshot 2023-10-21 1354….png (472.75 KB,317x809)

>>115314
Holy fan service...

 No.115379

>>115314
making a nearly skin-colored suit is cheating
the one on the middle, on the other hand... those are at least butt fangs

 No.115397

File:DT22_en_7cMZASDta4.jpg (652.62 KB,2563x1440)

>>115379
It does seem to happen sometimes, huh? I remember being shocked when I first saw Nosuri's outfit >>115297 and then I realized it was cloth that was barely there.

 No.115399

File:DT22_en_Z9VuHPo1FK.jpg (623.96 KB,2563x1440)

Oh yeah, I meant to show a nice staff I got from Nekone, named... Nekone.
I've seen a few weapons and armor so far with effects that the first game didn't have, so that's really nice. The 'Doll' skill buff thing is for the Spieler class so I can't make use of it on Irena, but she's my main nuker so it's best kept on her. (and the doll classes are kind of 'meh' on regular battles unfortunately which is where you'll spend most your time)

 No.115400

File:DT22_en_L3zbuw3Bis.jpg (685.3 KB,2560x1440)

>>115336
Yeah, I know exactly what you mean. The eyes especially when Amaduyu Tatsuki draws them.

 No.115401

Holy fanservice these outfits

 No.115615

File:DT22_en_FCThL62hJn.png (586.41 KB,1349x1186)

Time for an update! I've been playing on the tablet thing and don't have access to screenshots and video capture buttons so I have to do this all at once.
Anyway, here's the second of a recent small dungeon I just cleared. You can see the introduction of the dreaded teleporter maze. I HATE TELEPORTER MAZES. This isn't even a post-game dungeon and they threw this at me with one-way doors and anti-magic zones and other crazy stuff. If this game didn't have an auto-mapper this would probably be where I'd pull out a cheat map or something.
Speaking of, GameFAQs does have an updated guide for this game! I'm not going to look through the walkthrough, but it has the hidden stats for skills and such which is quite important because some of them are extremely vague.

 No.115616

File:DT22_en_3lm7SkuIif.jpg (636.02 KB,2559x1440)

Eros is a very nice demon to have on bosses- I really love how you get an uncontrollable demon to have in your party that can help supplement missing traits on your team or to make it stronger. Their skills aren't reliable, but it's a great bonus and it's another layer of team building.
They're attached to 'Grand Sealbooks' which in the previous game were simply an equip item on Fried that would give a specific effect on the whole team, such as "deal more __ damage" or "shopkeepers appear more often on the map". As expected, the stronger the demon is in combat the weaker the equip effect is, so things are balanced out.

 No.115617

File:2023-11-01 01-42-27-1.mp4 (15.96 MB,1280x720)

I went back to the Imperial Capital and...

 No.115618

File:DT22_en_P97dAxwZ05.jpg (Spoiler Image,572.21 KB,2563x1440)

>>115617
Not actually story spoiler, but here is the CG attached to that scene

 No.115619

File:DT22_en_IKI1lOkxja.jpg (707.64 KB,2560x1440)

And... ANOTHER cool thing was introduced! Man, this game is AMAZING!
There's a mercenary system! Not only is there a demon in my team, but I can hire another uncontrollable character in my party! I now have 5 characters + demon + mercenary! Like the demon these mercenaries are 'guest' characters that don't have a physical presence to be attacked/debuffed, but they can use abilities. According go the tutorial introduction, these will level up as I use them! WOW!

 No.115620

File:DT22_en_8zf3HTuNfu.jpg (789.09 KB,2561x1440)

>>115619
and... and... wait a minute! YES! (but still I'm a little bummed it's not Kuon)

 No.115621

File:DT22_en_tufmew9YNf.png (3.17 MB,2560x1440)

Oh, did I mention there was a basic quest system? Nothing groundbreaking, but you get rewards and in the previous game you would unlock items that unlocked new optional dungeons by increasing your rank. Unlike the previous game some of these quest rewards give experience points and the game even suggested putting unused characters in your party when you claim the reward to help level them.

 No.115622

>>115618
hungry shab

 No.115741

File:Cha0014c_2DM.png (4.27 MB,1775x3065)

Ex has 2 and 2-2's CGs and it's so nice to see them in such high resolution. I can't wait to train some Stable Diffusion LORAs on these. I already did one a year ago for Amaduyu Tatsuki specifically, but with this high resolution stuff I think I'll make a 'Dungeon Travelers' one, too. With hundreds of images it should be pretty good. This will also make the Kuon one better!

 No.115742

File:ENV1059.png (2.49 MB,1920x1088)

full resolution nekone butt in pure png form

 No.115745

>>115741
>>115742
thanks for the big butt on topic sager

 No.115746

File:therians.mp4 (12.94 MB,1280x720)

>>115745
I was going to bump it when I had something more interesting to post, like this.
Just like in the 'first' game, there's a Therian duo that teach you about game mechanics but also serve as comedic relief. I love these guys. This time they're dead every time you see them. The first game had about 25 skits with them and I assume this one will have a similar amount. The wind magic they're referencing at the beginning is a nod to a boss in the first game that would wipe out your party with wind magic if you didn't interrupt her spell, which was meant to teach you the importance of spell interruption.
The penguin is the girl since it might not be obvious. She's a mage whereas the bear is a libra like 'me'.

 No.115934

File:V080400.png (Spoiler Image,3.51 MB,1920x1088)

Hmmm... there's something /qa/ should know about Luca...

 No.115935

File:V080402.png (Spoiler Image,3.42 MB,1920x1088)

>>115934
DUN DUH! (Kind of a spoiler, but probably not actually that story-relevant)
Some stuff makes sense now.

 No.115936

File:DT22_en_78UatLxq5F.jpg (740.46 KB,2563x1440)

I FINALLY recruited Alisia! She's so cute and happy. I have to put her in my team because her voice is utterly adorable. I need to progress the story a bit and see some skits before I can show her off. Naturally I have to use this outfit for her! So cute!

 No.115937

>>115934
This is much more fanservice-y huh

 No.115938

File:V000100.png (3.31 MB,1920x1088)

>>115937
It's extremely ecchi. This is the opening CG when you get the first two party members in the first game. Each defeated boss has its own torn clothes/compromised position CG.
Although it's very perverted at times, it's also very quite heartwarming and SoL at other times. It's kind of what you'd expect from its creators, after all.

 No.115939

>>115938
nice plump butte

 No.115940

aquaplus-sized butt

 No.115974

File:prizren.mp4 (8.89 MB,1280x720)

One of my favorite tracks (and its accompanying 'dungeon') is back! Although, due to the storyline it looks a bit different now. This is video, but I'm not moving or doing anything in it- just soaking in the music.

 No.115975

Also I think I'll just post a song that I really like from the first game (and it will probably return for this one) I really like the otherworldly feel of it, since you are technically fighting things from other worlds. They're gods actually. The first time you'll likely hear this one is at the end of the 'flesh' dungeon and you don't have any chance to win when you first come across her. It's really cool!

 No.115976

paizuri woods

 No.115977

File:ENE0646_L.png (Spoiler Image,3.3 MB,1944x1121)

Here is the boss graphic that goes with the music here >>115975
. Not exactly a spoiler, but it's cool to see bosses for the first time yourself I think so I'm going to spoil it just in case anyone wants to play these games and see the boss themselves.

 No.115978

File:01 I'm a beast.mp3 (7.23 MB)

One of the requisite Suara songs. Probably not one of her best, but hey it's Suara

 No.116171

File:scanner.mp4 (25.26 MB,1280x720)

Example of a boss battle. Somehow the sound didn't capture, but I don't want to fight her again. Actually, now that I've converted the video I see that it was over 30mb without audio so I had to lower the quality. Sound would have made it even larger so I guess this is for the best.

I'm reaching the end of my tank-free zerg strategies being viable, although I tried to see if Cover would have any effect on her skills (it didn't). The cool thing is that Luco is actually my tank, but she's wielding a two-handed polearm and can do great damage with it, so it's not like many other DRPGs where your tank is sitting there being useless in regular battles. (although it does mean you need to carry a shield and 1h weapon in your inventory that takes up space when you want to switch to defense). I also don't have a "real" healer right now and am reliant on Bard healing over time, which is actually pretty damn strong this time unlike the previous game. (but it can be interrupted, as you'll see in the mp4). The purchasable healing items are also starting to show their weakness as HP and damage keeps climbing while the items stay static.
Her reactive Slow effect on melee attack reminds me of a horrible boss in the previous game that had an extreme effect like that to where the boss would act like 3 times in a row if you were foolish enough to bring melee fighters to it. It seems like it was extremely weak on this boss, but it's a preview of things to come.
I went in blind on this boss, but I can see things I did wrong. It seems like her Charge ability lets her take two actions in the next turn, so I should have defended and/or used tank abilities against it, and if it was an optional/post-game boss I definitely would have been wiped out a few times for my mistakes.

 No.116172

File:DT22_en_AdGW7HIvyV.jpg (659.05 KB,2560x1440)

>>116171
Oh, and if you were wondering (like I was) why the magic damage from Irena was so high, apparently that battle was within a Magic Zone which increases Magic damage done by each side. There's a variety of them, including Attack, Armor, Anti-Magic (Silence effect), element, etc. I'm sure it will help the grinding process somewhere

 No.116592

File:owned.mp4 (13.46 MB,1280x720)

I'm on floor, uhh.. 11 of a DLC dungeon based on https://vndb.org/v184 which is a 1996 Leaf/Aquaplus horror VN. Like the other DLC the regular enemies aren't actually unique, but the bosses and some items are. I think after defeating this boss I will be 2/3rds done based on the elevators, which has taken me about 8 hours. It's had some some restrictive floors like 'you can only move 20 tiles' or 'you can only open 7 doors' which were quite interesting. You don't die or anything, you just get teleported back, so you need to make use of levers and one-way doors to open new paths and such.
As for the boss...
It seems I can't just rush her down with my almost purely offense setup. Unfortunately I forgot the audio wasn't capturing, but I've got it fixed now. I'm glad I have a reason to start tanking, because part of what makes Dungeon Travelers 2 so cool is a very useful tank class.

 No.116599

File:owned back.mp4 (27.27 MB,1280x720)

>>116592
And now the boss after I'm prepared for her. I won't show the whole 15 minute fight, but once you know how to counter them it can go quite smoothly. Well, at least until post-game bosses but that's a talk for another day.
I brought critical hits to interrupt the enemy spells and songs to stop the boss from maintaining its super magic defense buff, a tank with high slash resist and just in general I know what to expect and having beaten the first game and all its optional content. I also now realize watching it that I was in the Earth Zone so I should have used Earth spells even though the boss had 100 Earth resist to take half damage from it. One of her attacks still almost killed 3 of the party members at once, but it's not in this video because of file size and I doubt anyone wants to watch 15 minutes of this.
I also enchanted equipment for this fight, but I'll explain that another time. This game is so cool!

 No.116600

File:ENV1068.png (Spoiler Image,2.81 MB,1920x1088)

>>116599
The fun thing about DT bosses is it's rewarding to beat one for obvious reasons, but it's also rewarding to see see after-scene. Such high quality art, too.

 No.116601

>>116600
Wait a minute... I just realized... is this an H-game?

 No.116602

File:V201500.png (4.19 MB,1920x1088)

>>116601
No nudity in general, but it does have some bare butts. Sometimes very ecchi at times, but a lot of the risque content is done playfully. No sex scenes, but touching a girl and she moans or does the EEEHHH stuff? Yeah. Generally a feeling of a misunderstanding since the protag wants to exploree and capture them as monsters instead of actually engaging with them erotically.

 No.116603

File:Cha0013_5TH.png (1.36 MB,1170x1346)

>>116602
Looking at Tsurara I guess it's kind of obvious that it shares an artist with 16-bit Sensation, huh? Very Konoha-like, or the other way around I guess.
(I could only get expression chart in this form so it looks kind of creepy)

 No.116783

>>116602
>exploree and capture them as monsters
So does that mean the ghost lady boss is now in your party? Sounds like fun if that's the case, the roster must be huge

 No.116794

File:U7C9sdar17.png (3.55 MB,2560x1440)

>>116783
Yes and no! I can hire her as a "mercenary" and she will be an NPC in my party, but any story role of hers is pretty much done and I can't control her. To empathize her mercenary nature she will simply leave my party while I'm in the middle of the dungeon and enough battles have passed, so I don't often have a mercenary with me with bosses. Well, I do go back and get one on tough bosses.
Chizuru here does extremely high damage for a merc, but like most of them she also has a few "wasted" skills that aren't very useful even if I could control it. They do at least only cast healing or curing spells when a party member is hurt or under a status ailment, though, which is nice.

I have my main party of 5 girls that I give commands to and can equip and change classes and so on and then I have a Sealbook Summon and Mercenary who perform actions (or choose not to) in battle. The 5 girls are the ones with equipment and who take attacks from bosses and so on, the "real" party.

 No.116869

>>116602
Protagonists should engage with the world erotically more in general I feel

 No.116901

File:mimic.mp4 (4.85 MB,1280x720)

>>116869
Well, these were games on the Vita so you can't have outright porn. Some of these CG images are quite risque, however.
Anyway... I BEAT THE GAME! I would say that it took about... 140 hours or so? I can't use my in-game time because I kept the game open due to my setup being awkward and it being a hassle to reboot the game since I need to change Windows monitor setup every time.

 No.116902

File:hells hole.mp4 (5.96 MB,1280x720)

>>116901
But from what I understand it's just like the previous game in that beating the game is really the halfway point, although most of the story is done with now. The post-game stuff is where the difficulty really begins both in battle and in dungeon exploration. The last dungeon took me about 8 hours to clear I think? This will be the general time for each post-game dungeon as well.
I'm about 8 hours into this first post-game dungeon and I just got this scene. This map might look simple, but it is NOT! It doesn't show all the unlocked doors and switches I already hit. This is one of the dungeons where you go up and down floors with pitfalls and ladders which makes it quite frustrating to navigate. I.E You go from floor 1 to 3 and then back to 1 to unlock a new path from floor 1 to 3 and then the new path has you retreat floor 2 to unlock a different door etc etc. This is while you're navigating dark areas or one-way doors and other stuff.

It seems like it will operate similarly to the previous game with new dungeons unlocked near the end of the current one. While I'm doing this I'm also doing quests that unlock key items that unlock other parts of previous dungeons and/or bosses so right now I actually have 3 "active" dungeons including the one I think I'm about to roadblock on.

 No.116903

File:DT22_en_ie57lxmwMy.jpg (494.52 KB,2560x1440)

This miniboss kind of reminded me of Kuon.

 No.116905

File:DT22_en_Rye4RZhDbJ.png (402.26 KB,1398x1249)

You know something is about to go down when you've been in a dungeon a long time and you find yourself in an unnaturally symmetrical room

 No.116906

File:weeeee.mp4 (19.95 MB,1280x720)

I have a good feeling about this!

 No.116918

File:5bfa195cabf25ca8d3b29e578….jpeg (456.99 KB,1114x1735)

>>116903
Speaking of, since this is an Aquaplus universe game is there any Kuon in it at all? Or was it just Anju/Nekone

 No.116919

File:518527b21e2eef815ad3ea312a….jpg (104.01 KB,495x700)

>>116906
superbosses sure are something in this game, huh
how close are you to endgame power? is this just something completely off from other stuff

 No.116940

File:waterfox_EMlroupH8E.png (6.77 KB,718x131)

>>116918
Man, I wish. I would have mentioned it with extreme excitement if she was in it, but no. It's just Anju and Nekone, and I actually do have them in my party as mercenaries sometimes. Nekone has some decent defensive buffs and Anju's offense is pretty great.

Man, I'm glad I looked through the FAQ a little bit (but not the walkthrough part of course). Just like the previous game, you need to level some characters to unlock some superbosses, although it's not nearly as convoluted this time. The previous one was almost guaranteed that you would miss out on some bosses because it was "take characters A, B and C to Dungeon A to receive an item, then take the item and characters B, D, and E to Dungeon F after they reach a certain level" or something like that. Secret bosses are cool, but THAT secret? No way. The first time I played through DT2 I actually missed two sets of post-game bosses, for 8 bosses total. That's just... unfortunate.

>>116919
I'm in uhh, early endgame or something? It seems to work like DT2 in that you end up exploring most of the postgame dungeons before you fight the final boss in each of them. I'm not meant to fight that one there yet, although my power won't grow tremendously. I've held off on explaining the equipment enchanting system because I haven't done much of it yet, but I will soon. It doesn't seem like game will have as many post-game dungeons, but I could be wrong. These are longer than I remember the previous game's dungeons, so it evens out maybe?

 No.117124

File:DT22_en_zbUMq0LrgR.png (1.4 MB,2451x888)

Still no Kuon reference...

 No.117142

File:spoiler.mp4 (19.13 MB,1280x720)

Consider this video to be very spoilery story-wise

There definitely aren't as many post-game dungeons this time. I have a feeling I just entered the last one, but it will likely be the longest one. This will be a bit shorter than 2's postgame, which is unfortunate. But, I do like how the story is continuing, although there's not as much before the post-game which is standard video game stuff. DT's overall story isn't that special, just standard good versus evil stuff. However, the characters really shine during the other events where they're just doing SoL-like stuff.

Anyway, this video shows us at the end of the third (of presumably four) post-game dungeons. Just like the previous game (or the clip here >>116902 ), the other post-game dungeons open up when the reach the end of existing one.
Big story spoiler to make more sense of the video: Humans were created by God to fight the Demon God and 'monsters' from another dimension and God only sees them as tools to use. The humans were losing the battle against them and Godly soldiers were created to help the humans. One of them was Luco, but they were also used as pawns and abandoned and not allowed to return to God's domain. God is a bit of a jerk. It being Dungeon Travelers, though, I bet God will be sexy and/or cute. I hope God has nice boobers.

 No.117143

File:casino.mp4 (26.67 MB,1280x720)

Something cool about the post-game superbosses! They seem to have a regular and an easy mode that you can unlock through other means. This one here in the casino actually has TWO toggles. I saved a fairy girl in the basement earlier and paid off her debt. If I don't have her in my party as a mercenary she's another character in the boss fight (and yes she has loot as an enemy).
I'm guessing you're supposed to go through them on easy mode, get some of their (nerfed) loot, and then do hard mode. The big superbosses in the previous game could be fought again so I assume it's the same case for this one.

Also something I thought was really funny is one of the abilities of Sahohime which you'll see in this video near the beginning. In these games some of the superbosses have an ability called 'My Kingdom Is Without Enemies" (which is such a cool name) that makes them invulnerable. This kotatsu monster girl has a weaker version which references it which I find really hilarious for some reason.

 No.117144

Also someone give me some characters (from the first posts in this thread) that you want to see skits for. This game has like 200 of them so I can't just post them all

 No.117309

File:enchanting.mp4 (32.35 MB,1280x720)

Now for the main money sink in the game: enchanting!
The video shows me randomly running around in a lower level dungeon until the random Blacksmith encounter happens. (also I love its music and it's a 'memory' of the final dungeon in the previous game)

For every 9 kills of a non-boss monster you can create a Sealbook which goes into the 6th equipment slot of a character. There's no class restrictions on them so it can be a great way to customize your party against specific bosses and the like, especially later on when they become more powerful and can give you direct immunity to status effects, although another way to reach status immunity is to reach 100 resist on the element associated with the status. I did say "non-boss" monster, but some wandering minibosses are included so you could kill each of those 9 times to get what I assume will be some pretty strong Sealbooks. I plan to do that once I have all 5 characters with a full set of enchanted equipment.
With enchanting you can carry over some (not all) Sealbook effects to armor pieces and the result is that you create equipment that resembles the random prefix/affix stuff from Diablo-esque games. Unfortunately, much like demon fusing in SMT games you need to keep refreshing until you get the randomly-assigned bonuses that you want.

If the Sealbook is higher level than the target equipment piece the piece will gain 5 quality levels so it's a good thing to do to increase the raw attack/defense of a piece. This is a lot more noticeable with weapons earlier in the game, but not so great now deep into post-game when Unique weapons can't be beat when it comes to pure damage. I have some Unique armor that is pretty good too and once I start killing post-game bosses soon I assume I'll switch more out. But, for now I'm creating a generic set of speed, HP and elemental resist armor for each character.

 No.117310

>>117144
I want to see more of Siena from >>114912

 No.117311

>>117309
Said dungeon theme (it's so good). Unfortunately, I think overall the music in 2-2 isn't as good as 2, but it definitely has some great tracks.

 No.117313

File:buffing.mp4 (5.13 MB,1280x720)

I'm going to try and encounter a random miniboss and see how I do. Since it's random it will be luck if I encounter her with my buffs up. (Some buffs can be cast on the exploration screen, but they run out quickly while moving, there must be some conversion like 5 steps = one battle turn). Pre-battle buffing is good on bosses that are guaranteed to be behind a door, but not so much against these wandering ones.

>>117310
Somehow I knew it would be one of the flat ones. I'll look up how to unlock some of hers since she wasn't in my party much (Irena the big-boobed insecure cake is just too good and unfortunately it's just not good to have many Magic Users in the party at once)

 No.117314

File:witched.mp4 (16.85 MB,1280x720)

Heh. Well, the benefit of the random minibosses is that you can fight them in specific areas of the map. I'm in a Magic Resist and Attack zone so I'm going after the random witch miniboss. Maybe miniboss isn't the right term, but they're stronger than regular enemies and not bosses. Well, having a team built for speed and attack and... well, it went pretty well. As long as I can kill her fast I think I'm good.
There's a samurai miniboss in this area that always gets a preemptive attack and she kills 3-5 of my team in the first turn most of the time, though. The attack bonus works for both teams so... yeah.

 No.117315

File:witched2.mp4 (3.38 MB,1280x720)

This is my reminder to attempt to Dispel when I see a (mini)boss buff herself

 No.117316

File:witched3.mp4 (17.71 MB,1280x720)

I turned skill effects on for the hell of it to show what they look like again. I do it for boss battles, but not routine mob clearing.
Nice! her magic is survivable with a Valkyrie Spell Guard and buff clearing. I think that first battle where I destroyed her was a fluke.
(also I really, really hate that Mind's Eye skill. It randomly cancels a received melee attack and counterattacks)

 No.117319

>>117316
>I think that first battle where I destroyed her was a fluke.
Hmmm, it seems to me that the main differences were that you had to revive Luco twice and play more defensively, and that Liz's Danger Shoot only hit twice rather than four times. Is she your main damage dealer? She's the one that took out most of her HP, and Trump Card looks like one helluva glass cannon skill.

 No.117323

File:DT22_en_z9qKQ48eFL.png (3.37 MB,2561x1440)

>>117319
Yeah, I kind of threw together a team for these bosses as I still haven't decided on an endgame party. Unlike the previous game I've yet to have a real Healer class and instead relied on a Bard and Treasure Hunter which is quite interesting.
Liz is the Joker class which doesn't really come into its own until ultra late game and she's probably the best damage dealer I have at the moment. It has a lot of random stuff to it, but it's still beastly. Her main damage skill against single targets does 0 to 4 hits, so it's possible to deal strong damage or zero.
It's quite an interesting and unique class, but frustrating at times for various reasons, such as having 0 defense, high TP (mana) usage, and area attacks that roll a separate 50% chance against each target. As you noticed, Trump Card is really cool because it converts all Defense into Attack, so strong defense also increases your attack so instead of a big two-headed weapon you wield a small one and a shield.
I don't know how well she'll work against real bosses due to the whole 0 defense thing, but Alicia the tank can cover her for single target attacks at least.

 No.117324

>>117323
Hmmmm, Sou's Chain Link looks like it consistently hits for around the same as two hits of Danger Shoot, at 0:23 >>117316 it's 6681 vs 5591, which is less than average but still consistent, I imagine it'd be even better if you pumped her crit stat(s). Maybe you could try that alongside switching Liz for another consistent damage dealer, for less risk and resource drain overall?
Personally, I'm just not able to put up with RNG like that, reminds me of the occultist from Darkest Dungeon. That was such a pain for everyone involved.

 No.117326

File:a HELL of a time 1.mp4 (48.4 MB,1280x720)

I unlocked a set of bosses, but they're located in random post-game dungeon locations and without a FAQ to tell me where they were I would have spent hours crawling around. Nonetheless, I still have to navigate to get to the actual rooms.
IASJDISAODSA MULTI-FLOOR NAVIGATION IS MY BANE!
You see me changing floors rapidly here, but it's because this game features a lot of unlocked shortcuts so a floor that takes you an hour to clear can be skipped, allowing you to head back to town to do stuff and generally come back where you left off.
Can't believe it took me 8 minutes. It felt like a minute to me.

PART ONE! (dungeon exploration is brutal on filesize when compared to battle naturally)

 No.117327

File:a HELL of a time 2.mp4 (38.66 MB,1280x720)

>>117326
PART TWO! ...My mercenary's time ran out right before I made it to the door. Sigh.

>>117324
Yeah, the RNG stuff is painful. I don't know if I'll be able to use Joker psychologically or not. I didn't in the previous game despite its strength. Souffle is actually hitting unusually hard right now because her weapon is basically endgame best-in-slot (presumably) whereas the other characters are kind of meh. These Attack Zone battles aren't a good example because I'm almost entirely ignoring defense and rushing down the miniboss. Ist my bard wasn't even singing!
Also the TP usage of Chain Link is brutal and unsustainable.

 No.117328

>>117327
>Also the TP usage of Chain Link is brutal and unsustainable.
Damn. Seems the joker is me this time.
And yeah that's a REALLY complicated trek to get there.

 No.117330

File:a HELL of a wanderer boss.mp4 (42.04 MB,1280x720)

Let's see how I do!

...
......
.......................


Post-battle assessment:
Alright, well... that didn't work. This boss has a self-buff similar to that witch miniboss and Luco wasn't able to dispel it in time for the first big hit. This boss is also a bard and sings a song that heals her for 2000 every time she gets a turn, so I need to focus on critical hits to interrupt it. Souffle is already pretty good at that, but the other offensive characters aren't too good at it. Also she has that annoying "Cage of Super Gravity" thing where melee attacks greatly debuff the speed of the attacker, so Luco's offense is greatly weakened, not to mention her dispel ability. Liz and Souffle are range attackers so I have that working for me at least.
Sigh, this game really hates offensive Fighters.
Since it was obvious I was losing I tried the Joker's "Hail Mary" type of skill that can do something great or something bad. It... did not help much at all!

 No.117331

File:boss2.mp4 (26.52 MB,1280x720)

aaaaaAAAAAAAAAAAAAA
I think I need a strategy change. Maybe I just don't do anything on Luco except Defend (which has the fastest speed) until it's time for her to dispel.
Oh, I forgot to mention that skills in this game have different speeds. By speed I mean the time until the character's next turn comes up. Some big attacks are quite slow, whereas Defend has the fastest possible speed until the character's next turn comes up again.

 No.117332

File:DT22_en_EPWXZyedi6.jpg (518.25 KB,2561x1440)

>>117331
If you're wondering why sometimes I can see the stats of an enemy, there's an equip effect that allows you to see the stats of enemies OR you can use a Searching Eye team skill if the characters are lined up right. The equip effect generally isn't on the ideal equipment so I don't use it much.
Well, I threw on one and took a screenshot. 50k HP, dang.

 No.117334

File:boss3.mp4 (32 MB,1280x720)

Really making use of kissu's file storage with this thread! (and damn is stuff huge when OBS records it, 1440p and all)
I changed Luco's weapon to one that's fast but weak, went to recruit the mercenary again, and used a Grand Sealbook that increased critical hit rate.

 No.117335

File:boss4.mp4 (33.82 MB,1280x720)

>>117334
First post-game boss of like 15 (counting the superbosses weak and 'real' modes separately) defeated! I'm not going to do a full fight recording for all of them, though.
No ecchi CG for these ones sadly, but unlike the previous game there's some before and and post-fight dialogue for these optional 'wanderer' girls which is nice.

 No.117336

File:DT22_en_Lmb6GfVm2r.jpg (714.27 KB,2561x1440)

>>117335
Very cool that she's now a mercenary I can hire! Man, what a cool system. Although, her skills don't seem that special.

 No.117352

aaaaaaaaaaa this makes me want to play etrian agaaaaaaiiinnn and i dun waaaaanna

 No.117592

>>117352
so do you want to play it or do you not??

 No.117593

>>117592
it brings back the desire to play it, which conflicts with my opposing desire to do other stuff

 No.117624

File:DT22_en_yGrJN3C7lp.jpg (669.04 KB,2560x1440)

Looked up some drops for these random miniboss encounters and finally got the dagger for Liz my Joker who I've built as my main damage dealer. The FAQ just said "best dagger in the game" and ehhhh. The raw attack is good (and I think DEX does accuracy or crit chance maybe?) but these enchants are kind of mediocre. Full TP gain after battle would have been nice earlier in the game, but it's kind of a wasted slot at this point.
The main benefit it has is the A+ speed (it's at the end of the line that starts with its name) which does what you would expect. But, if she acts fast she's going to burn through TP fast so I'm not so sure this is going to be that great.
The Joker class has an "axe proficiency" type skill that increases its stats by 15% or something and you can see the axe Liz has been using at the end of this video: >>117335
I guess I'll mess around and see which weapon I like more.
Not bumping this thread yet because I'm going to fight a boss soon and I'll bump it with that.

 No.117625

File:DT22_en_Rw7myhAmTE.png (2.93 MB,1806x1104)

>>117624
Well, to clarify: "Speed Up" has a cap of 5 enchants on a character total and I have 4 armor slots with 4 enchant slots each plus a Sealbook option, so seeing two Speed Ups on a weapon is kind of unfortunate since she's a glass cannon and weapon-only enchants like Physical Attack Up and such would have been better. This does mean I've freed up two enchantment slots on armor, but I can't really improve her offense with it. Hm.. I can't remember if Accuracy enchants can be put on armor. Might be good against evasive enemies I guess.
I gain about 160 attack with this axe over the dagger and it also has one Physical Attack Up which is like +5% ATK in attack formulas which doesn't show up on the stat screen, but it's definitely slower.
Ehhh. maybe spending 4 hours farming that dagger was a waste of time. We'll see....

Also as a side note, Liz has some of the best outfits.

 No.117626

File:heh1.mp4 (1.78 MB,1280x720)

I mentioned earlier about level reset to increase stats. I've been doing it on Liz and I think she's 28 "levels" in out of 50, but I doubt I'll go for the full 50. It's +1 each stat including resists so it's quite nice, and since Joker converts Defense into Attack there is an increased offensive gain.
You can select your party size and EXP is divided accordingly, so ideally your party when XP grinding only has 1 or 2 people in it.

 No.117627

File:heh2.mp4 (2.25 MB,1280x720)

Heh. Heh. hehehehehehehehehe

Alright, that was cathartic. This is an "Attack Zone" so physical attack was doubled and all this stuff gets multiplied and so on and...

 No.117628

>>117627
Must be pretty darn fast to get three actions in before the enemy gets even one

 No.117629

File:DT22_en_VnOX2VYLac.png (3.51 MB,2561x1440)

>>117628
Oh, I forgot to mention skill speed. There's some formula thing where big skills are generally slow while there's also stuff that's faster. Self buffs are generally really fast so you can buff yourself and not worry about doing some mental math about losing a complete turn over it. Unfortunately this means the fighter classes kind of suck later in the game. I hate it because I really like them, but at least they still have utility with debuffs, tanking and offensive dispel.
Anyway, after I finish queueing up some episodes for seasonal stream I'll attempt the casino boss I think.

Well, I guess since I already posted a bunch of stuff I suppose I should bump. I wasn't expecting to post much.
Liz is buffed up to attack the offtopic sage guy.

 No.117633

>>117629
I love those gigantic scythes

 No.117675

File:acting.mp4 (4.8 MB,1280x720)

Ehhh... I'm actually kind of too strong for the weak form of the superbosses, but I'm not quite ready for the true forms yet. I killed them, but it's not worth showing videos of because it's quite boring. However, the situation with the casino boss woman (shown here >>117143 ) is that she plays along and pretends to be weak in the battle since I paid 500k gold for it. I thought it was pretty funny for an end-game superboss since they're otherwise murderous monsters/gods.

 No.117676

File:DT22_en_gPZlqSQ2Bi.jpg (656.45 KB,2561x1440)

>>117675
One of them dropped a Madoka robe. It kind of sucks unfortunately.

 No.117677

File:powerlevelin.mp4 (12.2 MB,1280x720)

Powerleveling after a level reset to (which increased Liz's stats by 5).
This might be the last time I do it, as it's kind of tedious. The reason I'm doing it right now is because I just got a strong weapon to test out.
(can't figure out why recently some of these video conversions are putting the black bar on the side)

 No.117679

File:Cover.jpg (582 KB,1500x1500)

Nice, AB has the soundtrack to this. Definitely worth a listen! May upload it if anyone wants it (and the 2-2 one).
I think the old filesharing thread has fallen off by now.

 No.117706

>>117679
Ah, I'd appreciate it if you do.

 No.117707

>>117677
That Lillian outfit is pretty amazing, is that just what she normally looks like or do you have to equip it?

 No.117712

File:19 彼女の一面.mp3 (7.85 MB)

>>117706
Alright, I'll do that then. I'll make a filesharing thread soon and get these uploaded on mega somewhere. These soundtracks are really quite amazing. 2's soundtrack is better than 2-2, but 2-2 still has some great songs. It was going to be hard to beat 2's which I now realize is one of my favorite soundtracks ever, much less match it. Maybe it's best to think of it as an expansion of it since the game itself is. It does make use of some of 2's music, too, which is to be expected.
There is a unique quality to it. Pure, undistilled VGM and it reminds me of why I fell in love with the stuff so long ago. Across the 2 games there's like 15 regular battle themes and maybe 10 boss ones.
But, there are good "warm" songs too like this one that plays during happy scenes. Now that I think about it more, Utawarerumono is a VN with an elaborate (and quite frankly GREAT) game attached to it and so are the Dungeon Traveler games. And VNs need fantastic music.

 No.117722

File:casino2.mp4 (14.21 MB,1280x720)

I just want to show off the casino post-game dungeon. I really liked it a lot. The music and general theme is good, but I also loved the various floor puzzles that featured a variety of switches and one-way doors and other stuff. This whole dungeon was a blast. Unfortunately, the dungeon after it was an ugly prison-type setup with a lack of music and it should have been before this one.
ARARRGGHHH WHY IS IT DOING THE BAD CROPPING ON THE LEFT??

 No.117723

>>117722
how do you record?

 No.117724

>>117722
neat, not something you'd expect from a dungeon crawler

 No.117725

File:Cha0003c_6JO.png (5.11 MB,2249x3097)

>>117722
OBS and I use Handbrake to give it a reasonable filesize. My monitor is an ultrawide which this game understandably doesn't support, so I have to trim off the sides which had been working fine until a few days ago. I wonder what I messed up.

>>117707
Yeah, it's her Joker outfit. She has great outfits, too.

 No.117824

File:ENE0636.png (2.09 MB,1712x1313)

Finally got around to testing some item drops and made a little list. It's kind of annoying to do this, but some of the effects are really strong! I might farm some of them depending on how strong the upcoming bosses turn out to be.

Berserk - Red Feather, Deep-Fried Mystery, Graduation Yearbook
Defender - Dried Mandra
Re-usable TP Heal 100 - Forbidden Fruit
+Phys Attk/Def to PARTY - Evoker of Spring
+Phys Accuracy - Refreshing Eye Drop, Youthful Love Letter
+Phys Evade - Bubble Lotion
Party Status Heal - Sacred Bud, Paper Crane of Prayers
Resuscitate - Primordial Clay, Crimson Jewel
+Max HP - Oasis Water
Pure Damage - Chemical 4969 (100 damage)
Clone - Silver Key, Living Shadow
Sleep - Lump of Jealousy
Paralyze - Savage Paralyzing Claw
Slow - Supergravity Machine
INT-based Attack Items - Soul Pact (TP Drain), Crystal Skull, Tempest Orb, Methane Hydrate, Water of Wrath, Habiki Figurine (All),
Instakill - Ferryman's Boat
Enemies Flee - Cloaking Device
Group TP Heal - Mandra Trefoil




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