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File:MKWii in a nutshell.webm (2.88 MB,1280x720)

 No.132411

How much rubberbanding do you like? Do you like having the ability to recover from any position with a little luck or is it just a frustration that prevents you from competing on skill?

 No.132412

File:[DeerStalker] Shikanoko No….jpg (223.17 KB,1920x1080)

It's pretty important in "party games" and casual multiplayer stuff in general I think. People do need the right mindset, though, because games like Mario Kart or 100% OJ are built to make reversals possible.

 No.132419

Some rubberbanding in racers is good. Although not guaranteed, but not only can you recover from fatal mistakes, it also keeps people who are in the lead on their toes knowing a comeback is very possible should they make a few mistakes here and there. It's a lot more entertaining when people who are behind are motivated to catch up than halfheartedly wait for the race to be over.

 No.132420

File:[anon] The Idolmaster Cind….jpg (292.5 KB,1920x1080)

rubberbanding is AWFUL and SHIT and I HATE IT
only reason i ever lose in a race

 No.132421

File:dc2c64f20ccaa0b5202acfeaa0….png (531.67 KB,1060x679)

>>132420
It's okay to lose once in a while, your friends should have fun too!

 No.132422

there should be rubberbanding in jong

 No.132423

there is, if you're dealt a great hand that's nearly ready for a yakuman and you assemble it right you win

 No.132425

It's good when I'm losing and it's bad when I'm winning.

 No.132426

File:1402196106352.gif (2.12 MB,322x232)

>>132412
There are different degrees to it, though. Getting pulled back to a group of similar skill players is a lot easier to accept than getting pulled to the back of the pack because of something completely out of your control. In MK8 I've come close to double lapping people online and it's basically just doing a time trial at that point, which isn't a lot of fun. But then you've got MKWii where the first two laps feel totally pointless half the time because the whole race comes down to the last set of item boxes. Even when I do shoot from 12th to 1st it doesn't feel earned and the possibility that ranking manipulation might be the optimal strategy just feels wrong.

I think the goal should be to keep the tempo of the game up rather than to shuffle up the rankings. Keeping the pack together is good, but not at the expense of constantly forcing people to stop and wait for others to catch up.

I don't really see much rubberbanding in OJ, it just uses a deceptive progression system where normas get progressively harder to achieve. If you play towards the final goal, the only real redistribution mechanism is the bosses, but calculating that in is part of strategizing for each character. More of a balance thing for the retards who pick defensive characters than anything.

 No.132432

>>132425
>It's good when I'm losing and it's bad when I'm winning.
forgot that this was a response to the OP and so i read it like it was some extreme maso post




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