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 No.133386

Would you say that Skyrim was actually a good game?

 No.133387

File:[DeerStalker] Shikanoko No….jpg (218.29 KB,1920x1080)

With mods, probably. It's too much work to do all that and create the the ideal experience, though. I promised never to look back, and I haven't.

 No.133390

Yes, good but not great.

It doesn't really have any competition in the field that it's in as there really aren't many first person open world RPGs like that which surprises me as I think it's a good and successful format.
But outside of that, the combat is clunky and simple, the world building is terrible, the dialogue is bad(though in an endearing way that I had thought was intentional until Starfeild came out and showed that it was bad all along just that when done in a fantasy setting it gets hidden and looks cheesy instead) the art style is ugly but it's open world so it does have some nice vistas and such, the world feels emptier and less interesting than it should to me(though I always see people saying the opposite) which limits replayability, the music is average and they story is bad, shouts are an interesting concept at least though.

 No.133391

So good that, given the chance, I'd buy it again.

 No.133398

Yes it is a good game, and I'm not going pretend otherwise
>>133391
Shoo Todd shoo

 No.133399

yes it was good, especially for the time, but it ushered in a decade of increasingly soulless open world products that padded out their runtime with busywork and pointless side content to compensate for extremely mediocre main quests

 No.133400

>>133399
I think Assassins Creed and Farcry caused that, not Skyrim.

 No.133403

skyrim is an action rpg that manages to have terrible action AND abysmal rpg anything in this way it harmonizes its two sides
>>133399
>especially for the time
after morrowind, oblivion, fo3, and fnv? nah lmao

 No.133405

Yes I had a lot of fun

 No.133406

>>133399
Let's not forget that it also created the idea of mandatory or expected modding support and that the games are infallable because modders can fix their problems later. The concept of mods also entered the normie sphere which meant monetization wasn't far behind, and bethesda took advantage of that with their creation club. Why pay your own devs to make piecemeal DLC when you can toss a thousand bucks at some modder to make it for you?

 No.133407

Sidebar: Mods shouldn't be paywalled in general, should be obvious why.




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