No.100569[View All]
Server is now UP:
factorio.kissu.moe:34197
Legacy OP text
We're fast-approaching the time of year where plenty of people are available, and there's a lull in media content to keep people entertained. So, I was thinking it'd be a great time to start up a Factorio server and play with Kissu! The plan is to play on a really big modpack known as Space Exploration which should ensure the server lasts a long while, and also that every person can be helpful even if they're new and it's late into the game. You see, this particular Factorio modpack revamps and expands Factorio beyond the typical endgame where you need to build a rocket out of the world, to where you will now need to escape the entire stellar cluster! Utilizing multiple planets and a space base in the process to reach this goal, Space Exploration forces the players to learn every aspect of it to keep their factory properly running. Especially with the added feature of bot decay which really changes the dynamic of the late game.
With all that said, I think it'd be good to get a head start and begin to discuss things related to Factorio related to optimizing Factories, or maybe even teaching new players/people that want to test things out how it all works. There's a lot to learn about the game and it can make it feel a bit daunting to new people at the start, so if you want to try starting up a world and seeing what makes sense and what doesn't initially I highly recommend it! Also remember that the server will be a group effort so there's no need to worry if you're not particularly good at one aspect since others should be able to help out as well!
FACTORIO SPACE AGE UPDATE!!!!
So it's been over a year since the expansion was announced on the Friday facts for Factorio
>>113631 and ever since every Friday the team has had blog posts giving updates on the content and changes of the expansion. Some of them extremely promising and posted in this thread like
>>114141 that shows how completely reworked everything is being to make base building an even more enjoyable experience than before. With that all coming to fruition monday, and the main theme of this thread's mod encompassing the expansion's theme. I think it's about time to start up the kissu factorio server again! This time we're not stopping until we beat the game.
Given the amount of new content and world management there looks to be in this expansion I think we'll have plenty of things for people to work on whenever to the effect that nobody will ever be left behind like in other games such as Terraria/Core Keeper, so it's NOT vital that you join in on the first day if that's a worry for you. We'll always need someone to upkeep train lines, expansion to different resources, bug extermination, and power maintanence. Then once we get to exploring different worlds we'll certainly be needing a lot of hands to make sure that the bases are all well defended and production flow is keeping up with demand.
I'll be available in the steam chat (
https://s.team/chat/NUIbnP7U ) to give anyone who may want to try out the game a copy, or you can pirate it if necessary.
148 posts and 83 image replies omitted. Click reply to view. No.134680
>>134660>Maps are kind of meh.If you said this to a player of paradox games they would be very upset
No.134682
>>134642I'm not too sure how it affects throughput since I haven't been really paying attention to how it works. But saying it's like a power pole is probably correct, since I've noticed not really a crazy amount of variance, if any, in my pipes. This is definitely making throughput much more convenient than it was before, although now you need to limit how long your fluid lines are or train it otherwise it breaks and refuses to work. I think I prefer it, but that's because I hated working with fluids in the original. Also there's one extra condition that I forgot about when it comes to the molten iron/copper and it's that you need to make it with calcite first, but that resource is abundant throughout Vulcanus and if you can kill the worms then you're pretty much good to go.
Now in addition to that printing the planet unlocked us some new drills and I've started work on better, more efficient mining and came up with this pic related as my current finalized design. A pair of big drills with 4 Productivity 2 modules surrounded by 8 beacons each which are all outfitted with Speed Module 3s. I did the calculations and the result is that these drill pairs produce just about 1.25 blue belts per pair, and later on once we've upgraded around 0.94 green belts per pair so it's very upgrade friendly. Also despite the drills looking fairly far apart this does encompass the entire patch of iron because the radius of these drills is huge. But all of this pales in comparison to the most amazing fucking aspect of these drills. If you read the building info you will see that there is a stat called "Resource Drain" and this stat says 50%. This is not an addition to productivity, this takes the productivity of the drill and
FUCKING DOUBLES IT. It's insane, it's busted, I love it so much. This expansion has really been amazing so far.
The blueprint in case anyone wants to try it out.
0eNrdWttuozAQ/ZWVn6HCV3C+YfcLqqhKGiuylgAC0m1U8e9rkrZJGyaxPQ+LVqpUhcs5nmP7jMf4jazLvWlaW/Vk8Ubsc111ZPH4Rjq7rVbleK1a7QxZkLVZuZtkSIitNuaVLOiQTD1mt+nOVrbappvWluXFC2xYJsRUve2tOZEcfxyeqv1ubVqHmHygmNemNV2X9u2q6pq67dO1KXuSkKbu3OuuHY7RQaaUyexBJuTg4DP5IIexUd9gWQysUPdgeRQsuwcrkm+KTwYtP2FcO0eJe7M7aWo3F73RNcZs0l292Zcm5eT8oHuuerLViyOv28PpxfMv1xFdv3r+TRbZ2MLJO3RYDu7vOgDpFQCbbwAKOQzVdMfmSNh8GrbwkVsU85VbI6cnIDfNkLiA3pR6CS7mKzhlSOeCFMc6IqS4lyWKbMaKe3kiz2ccQZwpnmeBPka0sa15Pj0jpljiPJIFshRRLDyQRSP9vgBWMxkSVwO4casvGqYKwy7GoNZzJC6ktkB6GoQrkbiQDlHzVNzoRcqmaKImqshCaaJmKtehNFFTlReBNDzzWhl/ZgGazS0L8GuP2Lvart22tfvvkwfeY+oPzQhS7/tm35MpJqRPHHmmcJE+QSmAK+KUOQ8ib2X81hJyxqPo7FHdfu2ePjZ9usx9j4FPan42oatdh9u5irKrXAUq1LROHPfUi6P+EIp5C8VAodiFUNAdBt7hoLjXltk1pe17d/N2ZehEvpu+ObJYoxzY9Igr1vIvuF9aX0yxUGTrGdB6hmw981k6iTjrkoEaicDxI6DxM5kDhUQGwbxSrVBh1iDoLYL/xRtE7mu8o4vAxiuKwIWMmFsKEhq9kBGX6dpWQLaWGa5upsAusaS4GvaIe38eSYYryH1pOK6m9aWJK+aKUJo4j9OhNAqZzaChlSNxBYBbILOk9MlfUoeuf77M5zvoKm6dIuAYpjK9osgk6cfCApWSQUohN4M9Y4ib0TyQReJ2OzxZFLqE9MtJKsdtd0DGoZC7NZ4y6cD6d3aLjxy5g0uVV37IkZ/TKfA5Jg/0jYuyW/k0myOTNPT5VSDTj6fqEpk9IdWx2R6SJUf6NNTeAomrfMwgD8324FicQi+ysLMYtJib1RQ07DDGDCNgSBcDPpQU2JID+LBTiLDzGDNUHOtgkOJYB4MUz8MOZMxQcaxXQspoJC7QkzoLO5AxP8U1DTuQ8a8jWCbkj8tVI/cjV4lMRJ7I5fJENAbxeYgzIeXKda279uu46fmDpz9XlXHXX0zbHcOTimmhtRRUMEbpMPwFOUC5cg==Also we just got started on Gleba and I'm not too sure what it is yet, but it seems like a more farming/agricultural (in the factorio sense) type of planet? Another Anon has been over there far more than me and figuring things out while I've been trying to redo these mines. Just a bit ago some eggs that were in his inventory hatched and attacked him so it seems like a pretty crazy planet. No resource veins on it at all. Haven't even gotten to Fulgora or beyond yet.
>>134660Once I remember to I'll take some more pics of more efficient areas we make. And maybe I'll video myself nuking biters in a minute.
No.134685
>>134683Quality seems like an amazing module for some things, should've been paying more attention to them.
Also I agree, the dlc is crazy good. Been losing sleep over it which I hardly ever do.
No.134745
These are my Fulgora prints I'm using in the server
0eNrNXF1vm0oQ/StXPEMF+02k+yfuw32pogjjTYqKgS7QNqry3y84CabxYs/OpFd5iuLYc2bOzs4cxqP8inb1aDtXNcPdrm2/Rje/Tq/00c3n1a/z36qybZ5f7quHpqjn15riYKObqCjL8TDWxdC66CmOqmZvf0Y32VPsea9rd23XumH1RvZ0G0e2Gaqhss8Ix18e75rxsLNushT7kOKoa/vpM20zm58BcxVHj9GNyJ5m6DdGGNRIfsEIX4zU1cOXoamah8S1e58Z/Uk+G2KfpM+UWEwd7L4aD4mtbTm4qky6trYXLQq/RRlIk/AZUYE0eY3o+Oy4PRbMswU9ZYKz30bbD3f3VT1Y189v6Sc2qteUW1Lq1gdnFrhd9XCNR5Zmr7hz3v2o3DHpPotYxiaWt9Nr1WAPs7El/eOoLnZ2SuPon1M83ydHj2alYrnIcylYqrVQp8ROZ1+hl8j+7CZP+mRwRdPPEMmEOPx2n8DXZMPW+RnI15zKMjUlVRztJzrK53eIi5cIA6H9ecsRRvMwvwUJQkMgJALChEWhSBCgKHQ4hErDIAwCIgsjKidFAYLIUlIYIKYyxI1WLBADcaUVD+SKkzBgcQgSV7A4EHdcicA4EJdcycA4NAkDFochcQWLA3PPdVgcDHPPVSBGRooD1rkZKQ4YBuaeBzYohrnngWqBSRLGWRzGh6FIXMHiQNxzfaHVeuMwJAwYV4h7rgP7OT+/5+Oku92Da6efAJTzSOJoeOxmg+04dOMs5c9RaZo93xDUNJluNqzSdPqWr4Ikard8lSRfDShjaHJ8iw+aAod5TpPgMIycpMdAGCIl6UoYRkbSMTAMRtJjMAxO0hg5pE4LQcIwIAxJ0jEwrhSmF6xQckwvEJqkOmDsGVRk5gIKJLLzWtB3dTUM1nljCsk5mZK0AQwjC/FfZyEnIk93/77oh6Rqeuv8hk8tmqVH08u0dDUhXaz1bV3tk/vR1pOpb2Mx+Tt9NGpadyjml8r20BXuON29if4+HtvrPP405G5/JHvbTG48Jv3gxnIYnYWZu42jsbenge70aesLn8PDX+4Xy94yO08xLrNRuqJ7X88F3PP8zcH9fn8uOv4/HIGEB2LwgZRtUzo7WHw29oO1ddLVxfDOBCgwAScVhMjBzrXlVDvm74zGphrwRJRt11mXlMWuDqbzdN+K/feiKe0+KStXjlB/oJzqoJLPt0j1lkxcE+MXc/dqE5M5TRR4YltQq2YDVKVBNOrNAH22M8oEAojBSBigdFCcogCAGIKEAeNKhn4jvOqI3P80qRSmtvPr6mJXzDn4iK9hlWub5MEWLvnxxUI1CrD4qNX3z7Z8LOuNrvwSLntbx30mDbxHpCFEfmnrw3zWrSN0xqok9IF+aJv3bagqD83kVV/dyGSdEos+Q5RfDd08UYv3Xt9pVZBDqocmzd497PgwgndWTs+nm+cqSZUV5rciYcD415RpIBMgDJTwWT19CIzw0UFP70tVlZCITEqZdrKNRSiToWpFRuPJsCCtlgXxxKGF6FVJe/eyjCAWUYkiRoK35k6T082zhS6oLWLYz4QmqnkcE4ZUpEFFwuQkDFA65qShGyyOPCNhwOJgxIKqEKIi58TqhAKl3nwUqAyVT8p3V3PiOB7nu6ZNynGghvYlNAB0vfI60S7jSazL2/jz/COeBN7VBdiXB6p/GWgFNsOswC5t89oy+dWdWfYndmYXugWokAXJAvkiC4TcnK+u4sdNFF8a1N10JK17frOb+3L0Tru5LIwfEcQP/1j8YPYMRBg/Kogf+bH4wTwVqTB+DGXZ5RzCO/4JewTSH+sMMKvKp0dTIEOYXWW5aBoB2jXLcHItvYByvSdjlpclDwwMpc5WhRYVmAxKavYCpSFJjfiGypPRtb33e47ZvJKBR4LSf6vajjoSE3Qk4gMdSU6qwrBVU9QIeNVOMEfCgnY/pPo4R8LChKf5QJ6jnpBX3cRgDlqQpC5okQizWL7CMMjFcgh5nEaeJung/E9tmq8wDHLTHEKeJJHHU5JIBpGHWjRXYeRxnDzTNPI4SdzCyCPtqAPJk7SaJzHrJVwRQVGbNFzTZDwS1dDqIhI1J6JijlWktCqGA82IoCh+BbHm4ELlRFBAqJensPznXztni69HKXd9Cst85pLjf/2Io2Ly4bu9e/2fBRfsPf0HU5yCBw==
No.134753
>>134740As far as players go, I think the better ones prefer going alone so they can get right into the expansion and complete it on their sole efforts. Also /vg/ has /egg/ which has a collection of good players like doshdoshington.
No.134760
>>134740Though from what I've read there and my personal experiences with the planets so far, my recommendation for anyone's first planet would definitely be Vulcanus. Just remember to have a good offense for killing the initial worms. This is my choice for it, dominates small worms and if you're lucky maybe you can kill a medium worm with it. Though I'd probably want better gear to do that.
Won't kill a large worm.
No.134857
>>134855i have NO idea what i'm looking at
No.134861
>>134857ice planet with nothing on it besides stuff you need to bring other world's materials to for to build
pretty sure if you fuck up your main bases and ships here you might get softlocked...
No.134862
>>134861also almost 90% ocean
No.135153
>>135149woah legendary quality grabbers, do you have those automated?
No.135161
That's pretty cool. Not cool enough for me to play Math Simulator with you guys, but cool.
No.135185
This is a 90% perfected design. I can still push it a bit further by optmizing the programming
>>135183gross
No.135274
>>135272Must've been a big worm
No.135320
how are you recording at 480p