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File:00053-1685280548-{nitori k….png (457.32 KB,704x512)

 No.100569[View All]

Server is now UP:


factorio.kissu.moe:34197


Legacy OP text We're fast-approaching the time of year where plenty of people are available, and there's a lull in media content to keep people entertained. So, I was thinking it'd be a great time to start up a Factorio server and play with Kissu! The plan is to play on a really big modpack known as Space Exploration which should ensure the server lasts a long while, and also that every person can be helpful even if they're new and it's late into the game. You see, this particular Factorio modpack revamps and expands Factorio beyond the typical endgame where you need to build a rocket out of the world, to where you will now need to escape the entire stellar cluster! Utilizing multiple planets and a space base in the process to reach this goal, Space Exploration forces the players to learn every aspect of it to keep their factory properly running. Especially with the added feature of bot decay which really changes the dynamic of the late game.

With all that said, I think it'd be good to get a head start and begin to discuss things related to Factorio related to optimizing Factories, or maybe even teaching new players/people that want to test things out how it all works. There's a lot to learn about the game and it can make it feel a bit daunting to new people at the start, so if you want to try starting up a world and seeing what makes sense and what doesn't initially I highly recommend it! Also remember that the server will be a group effort so there's no need to worry if you're not particularly good at one aspect since others should be able to help out as well!


FACTORIO SPACE AGE UPDATE!!!!


So it's been over a year since the expansion was announced on the Friday facts for Factorio >>113631 and ever since every Friday the team has had blog posts giving updates on the content and changes of the expansion. Some of them extremely promising and posted in this thread like >>114141 that shows how completely reworked everything is being to make base building an even more enjoyable experience than before. With that all coming to fruition monday, and the main theme of this thread's mod encompassing the expansion's theme. I think it's about time to start up the kissu factorio server again! This time we're not stopping until we beat the game.

Given the amount of new content and world management there looks to be in this expansion I think we'll have plenty of things for people to work on whenever to the effect that nobody will ever be left behind like in other games such as Terraria/Core Keeper, so it's NOT vital that you join in on the first day if that's a worry for you. We'll always need someone to upkeep train lines, expansion to different resources, bug extermination, and power maintanence. Then once we get to exploring different worlds we'll certainly be needing a lot of hands to make sure that the bases are all well defended and production flow is keeping up with demand.

I'll be available in the steam chat ( https://s.team/chat/NUIbnP7U ) to give anyone who may want to try out the game a copy, or you can pirate it if necessary.
148 posts and 83 image replies omitted. Click reply to view.

 No.134680

>>134660
>Maps are kind of meh.
If you said this to a player of paradox games they would be very upset

 No.134682

File:C-1730059303214.png (12.51 MB,3239x1763)

>>134642
I'm not too sure how it affects throughput since I haven't been really paying attention to how it works. But saying it's like a power pole is probably correct, since I've noticed not really a crazy amount of variance, if any, in my pipes. This is definitely making throughput much more convenient than it was before, although now you need to limit how long your fluid lines are or train it otherwise it breaks and refuses to work. I think I prefer it, but that's because I hated working with fluids in the original. Also there's one extra condition that I forgot about when it comes to the molten iron/copper and it's that you need to make it with calcite first, but that resource is abundant throughout Vulcanus and if you can kill the worms then you're pretty much good to go.

Now in addition to that printing the planet unlocked us some new drills and I've started work on better, more efficient mining and came up with this pic related as my current finalized design. A pair of big drills with 4 Productivity 2 modules surrounded by 8 beacons each which are all outfitted with Speed Module 3s. I did the calculations and the result is that these drill pairs produce just about 1.25 blue belts per pair, and later on once we've upgraded around 0.94 green belts per pair so it's very upgrade friendly. Also despite the drills looking fairly far apart this does encompass the entire patch of iron because the radius of these drills is huge. But all of this pales in comparison to the most amazing fucking aspect of these drills. If you read the building info you will see that there is a stat called "Resource Drain" and this stat says 50%. This is not an addition to productivity, this takes the productivity of the drill and FUCKING DOUBLES IT. It's insane, it's busted, I love it so much. This expansion has really been amazing so far.

The blueprint in case anyone wants to try it out.0eNrdWttuozAQ/ZWVn6HCV3C+YfcLqqhKGiuylgAC0m1U8e9rkrZJGyaxPQ+LVqpUhcs5nmP7jMf4jazLvWlaW/Vk8Ubsc111ZPH4Rjq7rVbleK1a7QxZkLVZuZtkSIitNuaVLOiQTD1mt+nOVrbappvWluXFC2xYJsRUve2tOZEcfxyeqv1ubVqHmHygmNemNV2X9u2q6pq67dO1KXuSkKbu3OuuHY7RQaaUyexBJuTg4DP5IIexUd9gWQysUPdgeRQsuwcrkm+KTwYtP2FcO0eJe7M7aWo3F73RNcZs0l292Zcm5eT8oHuuerLViyOv28PpxfMv1xFdv3r+TRbZ2MLJO3RYDu7vOgDpFQCbbwAKOQzVdMfmSNh8GrbwkVsU85VbI6cnIDfNkLiA3pR6CS7mKzhlSOeCFMc6IqS4lyWKbMaKe3kiz2ccQZwpnmeBPka0sa15Pj0jpljiPJIFshRRLDyQRSP9vgBWMxkSVwO4casvGqYKwy7GoNZzJC6ktkB6GoQrkbiQDlHzVNzoRcqmaKImqshCaaJmKtehNFFTlReBNDzzWhl/ZgGazS0L8GuP2Lvart22tfvvkwfeY+oPzQhS7/tm35MpJqRPHHmmcJE+QSmAK+KUOQ8ib2X81hJyxqPo7FHdfu2ePjZ9usx9j4FPan42oatdh9u5irKrXAUq1LROHPfUi6P+EIp5C8VAodiFUNAdBt7hoLjXltk1pe17d/N2ZehEvpu+ObJYoxzY9Igr1vIvuF9aX0yxUGTrGdB6hmw981k6iTjrkoEaicDxI6DxM5kDhUQGwbxSrVBh1iDoLYL/xRtE7mu8o4vAxiuKwIWMmFsKEhq9kBGX6dpWQLaWGa5upsAusaS4GvaIe38eSYYryH1pOK6m9aWJK+aKUJo4j9OhNAqZzaChlSNxBYBbILOk9MlfUoeuf77M5zvoKm6dIuAYpjK9osgk6cfCApWSQUohN4M9Y4ib0TyQReJ2OzxZFLqE9MtJKsdtd0DGoZC7NZ4y6cD6d3aLjxy5g0uVV37IkZ/TKfA5Jg/0jYuyW/k0myOTNPT5VSDTj6fqEpk9IdWx2R6SJUf6NNTeAomrfMwgD8324FicQi+ysLMYtJib1RQ07DDGDCNgSBcDPpQU2JID+LBTiLDzGDNUHOtgkOJYB4MUz8MOZMxQcaxXQspoJC7QkzoLO5AxP8U1DTuQ8a8jWCbkj8tVI/cjV4lMRJ7I5fJENAbxeYgzIeXKda279uu46fmDpz9XlXHXX0zbHcOTimmhtRRUMEbpMPwFOUC5cg==


Also we just got started on Gleba and I'm not too sure what it is yet, but it seems like a more farming/agricultural (in the factorio sense) type of planet? Another Anon has been over there far more than me and figuring things out while I've been trying to redo these mines. Just a bit ago some eggs that were in his inventory hatched and attacked him so it seems like a pretty crazy planet. No resource veins on it at all. Haven't even gotten to Fulgora or beyond yet.

>>134660
Once I remember to I'll take some more pics of more efficient areas we make. And maybe I'll video myself nuking biters in a minute.

 No.134683

File:C-1730060716807.png (407.36 KB,897x785)

>>134682
Also in case you thought the resource drain was busted just wait until you see what quality does to it. Now more than ever I want recyclers to just bang out legendary quality.

 No.134684

File:C-1730060953557.png (14.43 MB,3840x2097)

I guess if people want to know a bit more than this is also a bit different, and my pride in terms of what we've done with trains in this world.

The trains for iron I made differently in the sense that I used the circuits to program the limit on the train stops to be 1 until all stations have received a train, and then if all the stations are full then the limit on amount of trains allowed at each station switches to 2 to allow some buffer and for trains to be on their way instead of waiting at the drop off station. It's been working beautifully ever since I implemented it and there's a bit of priority programming there too so that even when the limit is 2 each train is going towards an empty stop first. I really want to do this somewhere else too.

 No.134685

>>134683
Quality seems like an amazing module for some things, should've been paying more attention to them.
Also I agree, the dlc is crazy good. Been losing sleep over it which I hardly ever do.

 No.134691

File:c8f6fd0390f76e5f0fdb40eda8….png (399.23 KB,556x1000)

>>134685
>Been losing sleep over it which I hardly ever do.
Heh, same here. Had to forcibly stop myself from making some more improvements to the main base after expanding because it's 1am and I've been playing since 11am and didn't get any of my daily tasks done.

 No.134740

File:1446644341521.gif (1.56 MB,540x501)

I like going on /v/ from time to time for this game because the threads there aren't culture war hellholes and it's crazy to me when I'm comparing our progress to some people. So many people talking about getting stranded on planets or still being stuck on Nauvis, makes me think we're being pretty fast and doing extremely well here on Kissu. Or maybe it's just the fact that it's a server and we have multiple people, all of us pretty good at the game, managing each world. That's probably more likely the case.

 No.134745

These are my Fulgora prints I'm using in the server

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

 No.134753

>>134740
As far as players go, I think the better ones prefer going alone so they can get right into the expansion and complete it on their sole efforts. Also /vg/ has /egg/ which has a collection of good players like doshdoshington.

 No.134760

File:2024_10_29_20-47__yNU.png (55.92 KB,630x135)

>>134740
Though from what I've read there and my personal experiences with the planets so far, my recommendation for anyone's first planet would definitely be Vulcanus. Just remember to have a good offense for killing the initial worms. This is my choice for it, dominates small worms and if you're lucky maybe you can kill a medium worm with it. Though I'd probably want better gear to do that.

Won't kill a large worm.

 No.134761

File:beating the game.png (244.04 KB,796x1388)

Also it seems shrouded in mystery, but I really want to play not only until we beat the main game, but further beyond I want to see what this shattered planet is about. And from comparing the route on the recipe book to that of the solar system edge, which seems to be the beating the game condition, it seems like you need a functioning megabase producing legendary everything to reach. Which seems like it'll be fun to try.

 No.134762

File:mystery shattered planet.png (199.64 KB,755x1288)


 No.134855

File:C-1730479907888.png (9.1 MB,3840x2097)

oh my

 No.134857

>>134855
i have NO idea what i'm looking at

 No.134861

>>134857
ice planet with nothing on it besides stuff you need to bring other world's materials to for to build
pretty sure if you fuck up your main bases and ships here you might get softlocked...

 No.134862

>>134861
also almost 90% ocean

 No.134866

File:C-1730519359121.png (12.57 MB,3840x2097)

we just figured this out... 221 hours into the run......

 No.134931

File:9136893e5a.mp4 (20.85 MB,2560x1440)

Love my abomination

 No.134945

File:C-1730782450392.jpeg (829.68 KB,2560x1440)

wasn't the first in the server, but first to post it to this thread

 No.135149

File:2024-11-13 09-40-16.mp4 (19.36 MB,1920x1080)

Mega ship time

 No.135150

File:2024-11-13 09-17-02.mp4 (62.03 MB,1920x1080)

longer ver

 No.135153

>>135149
woah legendary quality grabbers, do you have those automated?

 No.135160

>>135149
looking good

 No.135161

That's pretty cool. Not cool enough for me to play Math Simulator with you guys, but cool.

 No.135163

>>135153
no, not yet

 No.135164

>>135150
That is so cool!

 No.135182

File:6f6556207d.jpg (653.34 KB,2560x1440)

Compact designs are nice.

 No.135183

>>135182
the sph ship

 No.135185

File:77caff3229.jpg (721.56 KB,2560x1440)

This is a 90% perfected design. I can still push it a bit further by optmizing the programming

>>135183
gross

 No.135190

File:C-1731711883122.png (7.94 MB,2880x1620)

Gaze upon the spaghetti factory of /qa/lity

 No.135194

File:C-1731724197500.png (3.4 MB,2560x1440)

>>>/f/577
Perfected

 No.135210

File:C-1731887527574.png (7.34 MB,2880x1620)

robots make quality a bit easier..........................

 No.135272

File:C-1732061793348.png (3.18 MB,1883x1290)

lol....

 No.135274

>>135272
Must've been a big worm

 No.135279

File:C-1732069038569.png (5.12 MB,2897x1958)

Finally, I've done it....
MAYBE a bit of cheesing, but no I'm not going to make a FUCKING legendary portable fusion reactor to make this work

 No.135291

File:C-1732075992165.png (2.05 MB,1934x1656)

>>>/jp/83120
Good question, I'll post a bit of the current factories we have running.

 No.135294

>>135291
SAW that edit

 No.135295

File:C-1732076091688.png (1.89 MB,3840x2097)


 No.135296

File:C-1732076140772.png (1.05 MB,3020x1487)

>>135291
A bit of a closer look at nauvis

 No.135297

File:C-1732076157699.png (1.44 MB,2614x1985)

Vulcanus and Aquilo are probably the least developed.

 No.135298

File:C-1732076215800.png (16.47 MB,3840x2097)

Aquilo can mostly fit into a non-map view because I hate working on it.

 No.135299

File:C-1732076248912.png (1.82 MB,3840x2097)

And then there's Fulgora, a bit more on my space specifically (bottom right) in a bit

 No.135301

File:2024_11_20_08-21__6vL.png (45.68 KB,387x207)

Left it on all night, and...

 No.135302

File:2024_11_20_08-20__JdA.png (43.52 KB,403x192)

Yes... YES

 No.135303

File:C-1732113431333.png (53.41 KB,640x618)

glorious

 No.135304

File:516fd3761e.jpg (1.2 MB,2560x1440)

Pullin some agro here

 No.135306

File:768a1eb971.mp4 (28.86 MB,2560x1440)

The juice machine

 No.135318

File:2024_11_21_00-55__tVb.png (426.11 KB,952x1409)

Upgraded my armor a bit

 No.135319

File:2024-11-21 01-02-59-1.mp4 (15.65 MB,480x360)

And now, this is possible.

 No.135320

how are you recording at 480p




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