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Questions and Answers about QA

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File:PSOGL2_002.jpg (213.73 KB,1280x960)

 No.103108[View All]

I am... a Raven!
76 posts and 32 image replies omitted. Click reply to view.

 No.113070

File:20230825134241_1.jpg (1.3 MB,3840x2160)

SPIDER
PUNCH 'EM

 No.113071

I got a "Buy Armored Core 6" link in the margins of feet WNs on pixiv. I hope it was worth it

 No.113072

>>113071
post the wns

 No.113073

File:bocchi the emblem.jpg (211.28 KB,2048x1152)


 No.113096

>>113073
Wish my decal skills were half as good as everyone else's seem to be...

 No.113129

File:1664963248047599.jpg (156.23 KB,719x1280)

You know I found the manual aiming addition and now I kinda wonder if this game may be easier to play on M&K vs controller.

 No.113130

>>113073
>>113096
User generated decals always become disaster areas

 No.113132

>>113130
I think you mean creative areas

 No.113141

File:20230825232451_1.jpg (1.03 MB,3840x2160)

This is super annoying... not just because one of them is a dodgy fag that constantly darts around evading anything I throw at him, but because I can't see SHIT.

 No.113144

fuck the spider man holy fuck

 No.113152

>>113144
Try quad legs and hovering above him with high impact weapons that send him into a stun quick.

 No.113153

File:20230826102026_1.jpg (1.04 MB,3840x2160)

>/qa/

 No.113156

>>113152
I beat him after 20 tries the trick was definitely the pilebunker

 No.113163

>>113156
Oh yeah, I heard the pilebunker was good too. Just haven't really used it because I suck at distancing for it.

 No.113183

File:20230827130318_1.jpg (1.25 MB,3840x2160)

Is the arena easy or did I just stumble upon the meta build? I just wreck the shit out of everyone.

 No.113184

¥fighting Michigan
¥miss my pile bunker THRICE when he's staggered because the stupid autotarget tried to go for something else
sometimes i hate this thing

 No.113185

>>113183
Yep its the established meta build. Shotguns are absolutely broken in this game and I expect a nerf very soon so enjoy them while you can. The most common builds I see are

two zimmer front two plasma missile back
two zimmer front two shotgun back
two zimmer front two songbird back

So much for variety.

 No.113186

>>113184
Holy crap this was the hardest mission so far, it forced me to swap to my controller mid fight to lock on and take out the main AC and then swap back to keyboard so I didn't die to the remaining MTs. Really satisfying and deserved though.
>YOU TELL EM MICHIGAN DIED OF A BAD FALL
I shouldn't have gone corpo... ;_;

 No.113188

File:20230827131847_1.jpg (269.62 KB,1920x1080)

Suddenly that cheesy quote from the trailer became super fucking cool. Awesome moment.

 No.113198

>>113188
Man, that fight was great even though I obliterated him.

 No.113200

File:1693182679568264.png (296.22 KB,620x241)

how do I achieve this level of coolness on my mech

 No.113201

File:20230827232618_1.jpg (857.21 KB,3840x2160)

さらば地球よ~

 No.113204

¥have to choose between Ayre and Carla
¥choose ayre because I want to preserve the life of the corall
¥on the mission to take out the xylem
¥my reputation has rallied a bunch of allies to fight for me
¥first person to respond and show up is best bro rusty

now that's an epic climax

 No.113246

>>112769
>Maybe the 1v1 will be better but I can't even expect anything anymore
Yeah, 1v1 is so much better. It's just arena but best 2 out of 3.

 No.113249


 No.113250

File:[SubsPlus ] Level 1 Demon ….jpg (354.69 KB,1920x1080)

>>113249
Impressive work when you think about it not having any layers. It doesn't have layers, right? I didn't see any in that video at least. Digital art is centered on working with layers so I get a headache thinking of doing this. I also had no idea there were "stencil" programs like that 'eWrap Zeta" thing he's using there. I can't think of anything I'd use it for since I'd be doing it programs that already have their own, but that's cool.
But geez, all that work for some gacha character?

 No.113252

>>113250
There is layers. The lower numbers act as lower layers and you build upon that. (I think) It more or less has the same system in AC6.

 No.113253

>>113252
Oh, now I see. I was just skipping around and thought those were just unloaded stencils or something. That's pretty awkward, but yeah I guess that's not too bad then. Crazy that there's layers, though. That's quite elaborate for a game

 No.113254

>>113252
>The lower numbers act as lower layers

Actually in this video's case its the higher numbers. You basically start at the top (128) and move your way down.

Or something like that. I don't know how drawing or even tracing works.

 No.113256

damn those snipers on the Sulla mission are brutal.
I dodge when I hear the bloop bloop warning but they still often hit me.

 No.113257

Beat my first route, it was fun but I never really felt like I needed to learn bosses, I could basically just tank through everything and burst them down. Well that and with tetrapod legs I couldn't dodge much from the Ch 4 and 5 bosses anyway.

 No.113258

>>113256
You think those snipers are bad? Just wait until you have to deal with them flying in on the tower defense mission and shooting down the defenses to the xylem for which if you don't fend them off in time the suicide drones right after will obliterate the base because you can NOT shoot them down

 No.113360

File:1.png (1.56 MB,1266x889)

this took me so many tries that I'm not even satisfied about it. Didn't expect this game to control like 3D Touhou.

 No.113379

Losing sanity trying to S rank the cleaner mission

gonna take a break and try again later. speed is definitely not a factor here.

 No.113380

>>113379
It is almost certainly a factor, but I'm guessing accuracy/expenses probably play a factor in it. Can't use a single heal if I've heard right. Which makes me dread doing some of the harder bosses. Probably going to be the one achievement I ignore like "Embrace the Void" in Hollow Knight.

 No.113381

>>113380
Its so weird to me because sometimes I'll use heals and I'll still get an S rank.

 No.113382

>>113381
Huh, I guess what I heard about S-rank was wrong then.

 No.113390

we are elite gamers here

 No.113399

File:F43dQAmagAApvxy.jpg (153.43 KB,2048x1152)

Japanese emblems are so impressive...

 No.113438

Well pvp is way better than I originally thought it was going to be. At first I didn't want anything to do with it because everyone was just using dual shotguns but now its clear there's a lot more viable builds for arena. I'm getting absolutely destroyed by some japanese players though.

 No.113617

File:Untitled.png (3.5 MB,1920x1080)

farm sim bot

 No.113629

>>113617
nice lawnmower

 No.113651

File:1694316107007536.jpg (243.69 KB,900x810)


 No.114905

>>114878
What about some giant robots?

 No.117021

Now that the dust has settled, I can safely say I fucking HATE the changes made to AC6. Hard-lock is fucking disgusting and the lack of turning speed is a disgrace. This is not the game I waited a decade for. Yamamura was not the man for the job. Fuck why couldn't they just remaster VD...

 No.117027

>>117021
I think if you take out the hard lock and instant turning, this game becomes near perfect. The gunplay just feels so good and I love the way impact melee has.

 No.117065

>>117027
I wouldn't call it near perfect. Actually I don't like the stun centered gameplay either because it turns the game into just shoot>stun>combo. This ruins melee for me because it feels sub-optimal to use for anything other than hitting a sunned enemy. Melee in previous AC games had you thinking in 5d trying to figure out how you were going to land a pilebunker. It always felt extremely satisfying. I don't get that here. I honestly think this is one of the worst AC games, but it's still a pretty good game funny enough.

The worst part though is that it's so casualized that's it's hard to believe they will just revert back to the OG AC formula since nu-AC fans will see it as "clunky."

 No.117079

>>117065
You can play this game on your browser, I think. It's on the internet archive. I remember seeing people online saying you could play it using the edge browser on the xbox with a controller but I'm not sure.

 No.117080

>>117079
meant to reply to the OP...

 No.132685

>Chorus: ARMORED CORE VI: FIRES OF RUBICON Development Staff

soul overload




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