No.118339
>>118338I'll let you know after I learn to play this stuff
No.118340
>>118339I can teach, fuck we can play the 1-page version of GURPS and go from there.
(It's
really fucking simple once you get past doing character creation, which even that is easy too.)
Okay so like for GURPS it's point-buy and you can go wild with whatever you want to do with the character, can make them into a god or a fucking, chair, but everyone would probably be playing as a human :^).
No.118341
>>118338I always wanted to try to play, but I do not have friends
No.118342
>>118341Too bad, now we are friends and we are going to play tabletop game!
Anyone know how to do networking stuff for like, a program called Maptool, we're going to use that instead of Roll20 because fuck Roll20, I don't know how to do port forwarding
No.118344
>>118342I'll look into it
No.118349
>>118348It's an actual spoiler, it's the software they're gonna play on, duh
No.118351
>>118350I meant like going to a shop and finding an already existing group, and andy ig
No.118354
Does anyone know a decent place for tabletop roleplaying, fantasy art and similar stuff that isn't just porn dumps? I desperately want to leave /tg/
No.118355
table top, and other social games, seem like a terrible fit for the anonymous format
No.118356
>>118355Questden (previously /tg/chan) has people running quests in an anonymous-ish format (they use ids, but are otherwise anonymous), and they seem to have things figured out.
No.118357
>>118356>QuestdenNeat site.
But, hmm, well, a quest is something you can run in any typical thread, it's easy for multiple people to be involved and you can take your time. A normal TTRPG session is in real-time and constrained to one person at a time, I can't see it working out without at least a chat window (and even that is pretty awkward compared to voice comms).
No.118367
ye, its pretty easy.
*login to your router
*look for tables, NAT forwarding
or some such(google exists also, but surely you new that!)
*enable the port you want for the computer you want.
No.118387
>>118342what kind of setting are we playing?
No.118396
>>118387I'll get back to you when I can come up with a concrete setting idea.
But in terms of like, GURPS, everyone would be making their character as if they were in the modern day.
No.118399
>>118396What book should I look for to check what abilities can character have?
No.118400
>>118399For now, just grab Basic Set (check on 4/tg/ GURPS thread, OP Image is a pdf, and there's a link to the mega.nz of all the books)
No.118434
>>118400Making a character is really hard, I created an excel sheet but there must be a better way to do this.
No.118437
>>118434https://gurpscharactersheet.com/Just use this, its much easier than doing it all by hand.
No.118438
>>118437It crashes on start
No.118664
I think the hurdle is going to be getting kissu frens on a voice call
No.118693
>>118664I mean you're not wrong.
but its not an insurmountable challenge
I personally recommend matrix
No.118695
>>118664I bought a microphone few years ago and only use I had for it so far was recording myself talking in funny voices as I do not play any multiplayer games.
No.118873
>>118396Is it still happening?
No.118877
>>118873Yes.
General idea is that we're going to be PMCs that travel multiple universes and it'd most likely be like a monster of the week/bad guy of the week kind of mini campaigns.
No.118938
>>118877Also we're doing it over discord, we're doing it over voice, I don't give a shit if you're a shy neckbeard or not, I'm not doing it over text that's a fucking disaster and I would rather be able to free wheel it over a voice chat.
Also we're doing it over tabletop simulator, no I don't give shit, just fucking buy it.
I am open to using Maptool but I'm going to need someone to help me walk through port forwarding process.
No.118940
>>118337no. discordniggers ruin everything. Shoot them when they try to ban you on a whim from playing tabletop IRL.
No.118943
>>118938i had to phone my ISP when i wanted to forward my ports because of something called
CGNAT
No.118945
>>118938I am not opposed to voice chat but can't we just do like a zoom conference(voice only)?
However, I am broke and buying Tabletop Simulator at this time is not a smart decision.
In regard to port forwarding, you either login into your router, if your ISP allows router access, or call isp to do it for you, however some scummy ISPs may want you to pay for that.
First you should google "router model port forward" and "your isp port forward"
If you check that and it's ok you can open command prompt and input "ipconfig" and press enter
Your routers ip address should be listed as something like "default gate"
You input that ip into your browsers address bar and you should see something like a router access panel that will ask you for login and password, if you have them they usually are on a sticker on your router, if you don't then your ISP probably doesn't want you accessing the router.
From that point information you find when you googled "router model port forward" and I guess this
https://forums.rptools.net/viewtopic.php?t=3492 should carry you.
I hoped that helps you.
No.118946
I'll get the vtuber mascots
No.118959
>>118337>>118350Depends on the game. Half the fun of them is bantering with friends, some of them are designed for you to do that like secret h*tl*r. it can be awkward when you're the third wheel who doesn't know how to play and it's easier to get to know each other if the rules aren't complicated.
I can't see something like this being fun online without VC. Stamps and text have their limits. if someone is tired, they could just not talk much or only when they have to. I'm not planning to play, just saying.
I watched ¨Houkago Saikoro Club¨ (After School Dice Club) while it was airing. It's a regular SoL about TTG, can't really recommend it unless you're into them. I have no idea how this works but someone made a steam workshop collection with the games they play in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1940185342
No.119047
>>118945We can try it over zoom.
>>118946Oh yeah! Everyone gets a vtuber mascot.
Also for the campagain, the idea is that we'd all be cute anime girls that go out and try to fight the ideological monster of the week while on another world-line.
No.119050
Also for the books, just go to 4/tg/ and find the GURPS thread. You'll know where to find it.
Right now I'm thinking, at least on my end is that the players would need Basic Set, Martial Arts, and Action series. We'll probably be also doing Gun-fu too.
So in short:
This what you'll need to at least skim over:
Basic Set (One Volume)
Action (1-4, 7)
Martial Arts
Gun-Fu
In terms of points, everyone starts off with 200 points to spend on their character. With Appearance (Beautiful) at [0].
No.119057
>>119050Also probably High-Tech too if you want a wider variety of weapons (sadly no FAMAS for some reason...)
No.119059
>>119050Also here's an example character that I made.
I'm still up in the air if we should do it over discord, I'm way more used to doing it over discord I'm not going to lie.
No.119088
Okay so gameplan:
Session zero is next Saturday (Feb 3, 2024).
If you need help building a character, I'm easy to reach here on steam, I'm A Spook Kuma and if you want to reach me over on >pissc*rd it's spookslmao, there's going to be a picture of Junko Enoshima cannot miss it.
No.119105
hype.
also I downloaded the gurps zip, and turend it intoo a torrent.
magnet:?xt=urn:btih:1550e0a702848014b7d2e3fe104fb0caed96986d&dn=GURPS.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A6969
Tell me if it doesn't work
No.119121
>>119105Okay so does this have all the books or just the books I'm asking /qa/ to download?
No.119172
Hey so seriously everyone, reply to this post with your steam ID if you want to be part of the campgain so I can help you with building characters for this game.
No.119184
>>119121everything
>>119172also tell me we're not using tabletop simulator, that seams excessive.(also I don't own it or plan on owning it)
https://steamcommunity.com/profiles/76561199226554765/
No.119186
>>119184We're probably not going to use that, we're probably going to use Maptools (its free). I just need to test figuring out how to get people to connect to it.
No.119196
Okay so apparently people are pushing me towards using Roll20, and that's what I'm going to do.
No.119198
>>119196What's Roll20? It a program or uhh... ruleset or something? I don't know anything about this stuff (and I'm not going to play) but I'm curious
No.119199
>>119198Website VTT, a lot of people use it.
No.119208
Okay is anyone actually wanting to play GURPS, do the session 0/build character this Saturday at 1pm EST?
None of this is negotiable, it's at 1pm EST.
Hell I don't even want to GM anymore, I feel like everything I do is a complete fucking failure and that I can't even do anything right. I really don't know what's going to happen on Saturday.
No.119209
>>119208I'll message you tomorrow, trust me.
No.119228
>>119209Okay.
Anyways this is the probable gameplan for the mini-campaign:
>>>/secret/25863
No.119237
>>119208Here's the situation:
>>119228Has the information for the first campaign, it's going to be somewhat of a sandbox just do the three objectives.
>>119209Message me when you get a chance.
No.119238
>>118938Anyways so we're going to be using Roll20 instead of tabletop simulator.
I've never used roll20 as a GM but I'm willing to try it out.
No.119244
>>119238Also Roll20 has an intergated voice thing, so that should work for me as well.
Here's the thing, I'm going to probably be doing stuff in voice, but if you want to play it out in text, go for it.
No.119246
I am so fucking excited for Saturday, hopefully everyone is ready to learn how to build characters:
I do recommend using
>>118437 for building characters.
I do want to show off the cool shit you can do in GURPS too.
No.119250
why not just play baldur's gate
No.119251
I've been playing Baldur's Gate for some 24 years now.
No.119256
>>119254A couple of things:
You should have some advantages like combat reflex/disadvantages so can have more points.
Also you are free to use any of the templates from the Master Library thing, I would recommend since this is an action game, go to Action > Classes > Specialists, and grab whatever you feel would work for your character.
Change the tech level to 8.
Skills increase by 1, 2, 4, 8, 12, 16 etc, so you're basically wasting points
Wrench needs to have the skill level, just have it be associated with the Mace skill. (Click on the Wrench item, go into melee, scroll down until you see: Default and change it to be Mace at +0)
Good things of note:
Increasing your dexterity is a good thing, means you aren't spending points on skills.
In short good job, most people would panic at this stage, make sure you keep the GCS file so you can update the character as well. Also skim-read Basic Set.
Also on Saturday we'll be in the process of fine-tuning the characters so there more optimized.
No.119258
>>119254Whoa, that's cool. I kind of want to make a character now even if I'm not playing. The program looks like a Microsoft spreadsheet thing, but the finished product seems really nice.
No.119259
>>119256There is nothing in the master library so the program probably doesn't work properly for me.
No.119297
>>119259Listen this is going to sound really fucking ghetto but would you rather I just recreate the character with the master-library stuff?
It's no issue for me, and the first real tabletop session with like dice rolls and true combat is next week, this Saturday we're just trying to otmpize the characters and get a crash-course on the system, like contest rolls, combat roll (Attack, if defender defends, no damage, if defender fails their defence, they take damage) that kind of shit.
No.119315
>>119297Sure you can do it, but please don't be mad if you waste your time if we're not able to play if there are some circumstances that make playing impossible.
However I have added traits, and some details to the equipment. The equipment values and weight are estimates and I did not consult gurps sources.
Does the master library need to downloaded and added separately? I assumed it comes included with GCS.
No.119317
>>119315>>119316>Does the master library need to downloaded and added separatelyNo it should have come with the program, are you using any linux distro by chance?
Also goddamn that's like a really strong mechanic.
>if we're not able to play if there are some circumstances that make playing impossible.Ah hell let's just try to make it to tomorrow and figure out what would be a perfect time.
No.119318
>>119317Is that strong? The build is very focused in one area with near to no combat skills. Maybe I should remove some of those skills and invest more into combat.
No.119319
>>119318Generally speaking, I would not super-specialize unless I know the system well enough. Playing to one's sole skill (when that it is own minigame with extra requirements on knowledge of the game mechanics) to offset one's many weaknesses can be challenging.
But I am not involved in your game. If your party and DM are fine with it, you shouldn't let my words discourage you.
No.119320
I'll probably post the roll20 link tonight.
>>119318I only have two issues:
1) The skills usually have like an Easy, Medium, Hard, Very Hard kind of thing, I'm assuming you're going with easy for all of them (which makes it at +0) which is why the skills are like, really high
2) You need a ranged attack if you want to be viable in this game. Or at least stealth so you can use that wrench of your as a club.
All of this will be rememdied tomorrow so let's not worry about it too much.
No.119321
>>119320Well actually you might not need stealth, you can still use that wrench as a makeshift weapon, but I would recommend a pistol or a submachine gun.
But we don't have to worry about it for right now.
No.119325
Here is where we're going to be playing.
Remember, this is just a session #0 and just getting the characters ready and get like a general overview of how GURPS is played.
https://app.roll20.net/join/16672429/IxYMjAIf you don't have an account, just make one.
No.119327
>>119326You don't
need a mic as a player. It's just easier for me to bullshit on the fly.
No.119423
>>119388>>119389How does armor work in gurps?
No.119425
>>119423Basically it negates damage.
Like if someone shot him and it hits, and the damage is like... let's say 40 (7d6) he'll take 5 damage.
Plus its like dwarf fortress adventure mode where combat is like, you can target a limb at -2 for a targeted and minus the hit location.
So for example, Combat Medic getting hit in the torso, damage is 40, it negates 35 of the damage.
Any of this make sense?
No.119426
>>119423I think to make it more interesting, there should be HP for the armor so it isn't totally OP.
:^)
It's GURPS, just make it consistent.
No.119431
>>119423It means I'M FUCKING INVINCI-
>>119426fok
Also, I discovered talents exist. This has lead me to re-evaluate my prior choices and shuffle some stuff around, as well as change post-combat shakes for thalassophobia because what good is a medic that gets frozen after combat? I already had selected cannot float previously, so it makes sense.
No.119432
>>119425If you rolled 40 with 7D6, I'd call you a damn cheat.
No.119434
>>119432:^) there's a 0.01% chance of it being rolled, so it could happen.
>>119431That's fine, just need the character finalized by Saturday.
No.119435
>>119434>there's a 0.01% chance of it being rolled, so it could happenThen I'm
certain it will.
No.119464
>>119425No, that explanation is detailed but doesn't explain the math behind it.
No.119465
>>119464it's like the basic manual says
>Subtract DR from basic damage.really, just that
in this case if someone hits me in the torso with an attack, and rolls for a certain amount of damage, then when you have the result you do X-35 in this case, and that's it
you can check it our yourself in the basic set pg. 378-79
>Example: Filthy Pierre is struck by an axe, which does cutting damage. His attacker’s basic damage roll is 7, but Pierre is wearing DR 2 leather armor, so he suffers 5 points of penetrating damage.
No.119466
>>119465So if someone rolls less than that it does no damage?
No.119467
>>119466Imagine trying to cut through plate armor with a saber.
No.119468
>>119466As I said, FUCKING INVINCIBLE
No.119532
>>119466Pretty much yeah.
But because I don't want the players to like a Sundowner, they got narrative HP. You'll know what I mean when it happens :^)
No.119619
Sent off in the company of a settler, his horse and a wagon, we set upon a southward road intermittently patrolled by Nazi scouts, blessed in their absence, riding through the rolling hills and steppe grasses overseen by the thickly forested mountain range further past our goal. We arrived much like the Greek tyrant's leased workforce, welcomed by a number of armed men disinterested in the possibility of paperwork, garrisoned across various posts behind low cover and a shack where they housed their supplies along a crackling radio and we killed them all.
No.119623
Are you playing in a fantasy setting or something different?
No.119624
>>119623This 5.56 cartridge right here ain't no fantasy.
No.119636
how many cute girls are the this campaign
how many lolis are in this campaign
if the PC group isn't 50% loli at absolute minimum then you are doing something seriously wrong
No.119644
>>119636>how many cute girls are the this campaignNone at the current moment.
>how many lolis are in this campaignNone at the current moment.
>if the PC group isn't 50% loli at absolute minimum then you are doing something seriously wrongPlayers can make whatever they desire.
No.119661
>>119623Takes place in 800BC North Caucasus where Nazis got an oil field set up.
I'll get my trip right one of these days.
No.119663
>>119662>those who wish to roleplay "heroic" children do not have to play less-capable characters - they can create their characters normally.If you want more realism, just put fewer points into the attributes and skills that you think the loli has not grown into yet and instead put them into attributes that you reckon her lolicious genius has unlocked for her.
No.120600
I may be a bit late for agreed upon time of tabletopping.
No.120601
>>120600This week? Because there won't be a session today, Andy has w*rk stuff to do.
No.120603
>>120601Ah I see I didn't know that.
No.122327
Is the campaign still going?
No.122330
>>122327Yeah, it's just life keeps fucking me over and I keep having stuff happening to me.
Saturday is probably the last session for the mini-campaign but we'll still be playing afterwards with the same characters.
No.122404
Is it 1pm EST?
No.122405
>>122404Does your computer not have a clock?
No.122407
I will be late