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File:ecbfd24346feec7e9a94b739d9….png (90.5 KB,368x1000)

 No.118337[View All]

Are tabletop games a good way to make friends
67 posts and 16 image replies omitted. Click reply to view.

 No.119318

>>119317
Is that strong? The build is very focused in one area with near to no combat skills. Maybe I should remove some of those skills and invest more into combat.

 No.119319

>>119318
Generally speaking, I would not super-specialize unless I know the system well enough. Playing to one's sole skill (when that it is own minigame with extra requirements on knowledge of the game mechanics) to offset one's many weaknesses can be challenging.
But I am not involved in your game. If your party and DM are fine with it, you shouldn't let my words discourage you.

 No.119320

File:8d40e1387038c966a7d2d873ea….jpg (1.3 MB,2000x1414)

I'll probably post the roll20 link tonight.
>>119318
I only have two issues:
1) The skills usually have like an Easy, Medium, Hard, Very Hard kind of thing, I'm assuming you're going with easy for all of them (which makes it at +0) which is why the skills are like, really high
2) You need a ranged attack if you want to be viable in this game. Or at least stealth so you can use that wrench of your as a club.

All of this will be rememdied tomorrow so let's not worry about it too much.

 No.119321

>>119320
Well actually you might not need stealth, you can still use that wrench as a makeshift weapon, but I would recommend a pistol or a submachine gun.
But we don't have to worry about it for right now.

 No.119325

File:104897c7ae880e4e3b352eb115….png (43.31 KB,663x713)

Here is where we're going to be playing.
Remember, this is just a session #0 and just getting the characters ready and get like a general overview of how GURPS is played.
https://app.roll20.net/join/16672429/IxYMjA

If you don't have an account, just make one.

 No.119326

File:[SubsPlus ] Gushing Over M….jpg (330.07 KB,1920x1080)

Take screenshots when you play! I have no idea what it's like (and won't play due to needing a mic and all), but I'm interested in seeing it.

 No.119327

File:6749075a7c25805c7849f96fad….jpg (215.28 KB,850x1028)

>>119326
You don't need a mic as a player. It's just easier for me to bullshit on the fly.

 No.119329

File:485170517a0edda0f1e184a8e7….jpg (Spoiler Image,380.2 KB,1480x1600)

Okay so I am really fucking DUDE right now, so right now I just want everyone to know that it is at 1pm EST tomorrow (Feb 3).
Even if you aren't going to play and you just want to record me being a sperg, go ahead ;^)

I think we should do a mix of voice and text. Like if you're willing to talk, go for it, but if you aren't, just be willing to listen to me and I'll read your text and go from there.

 No.119345

File:9e23ba0936386902a051061b24….png (198.45 KB,1060x929)

So I'm really excited for today's session, I hope everyone has fun too!

 No.119346

File:Mucisian.pdf (193.05 KB)

so far

 No.119347

File:1595619591562.gif (645.51 KB,241x313)

We managed to get our shit in a pile and now we got until next week to start playing.

 No.119388

File:combat medic-1.png (669.25 KB,1700x2200)

Gentlemen, I was told you were in severe need of firepower and medical care.
I've come to remedy both of those things.

 No.119389

File:combat medic-2.png (283.1 KB,1700x2200)

Pay no mind to these disadvantages, I assure you it will all be under control.

 No.119423

>>119388
>>119389
How does armor work in gurps?

 No.119425

>>119423
Basically it negates damage.
Like if someone shot him and it hits, and the damage is like... let's say 40 (7d6) he'll take 5 damage.
Plus its like dwarf fortress adventure mode where combat is like, you can target a limb at -2 for a targeted and minus the hit location.

So for example, Combat Medic getting hit in the torso, damage is 40, it negates 35 of the damage.

Any of this make sense?

 No.119426

>>119423
I think to make it more interesting, there should be HP for the armor so it isn't totally OP.
:^)
It's GURPS, just make it consistent.

 No.119431

>>119423
It means I'M FUCKING INVINCI-
>>119426
fok

Also, I discovered talents exist. This has lead me to re-evaluate my prior choices and shuffle some stuff around, as well as change post-combat shakes for thalassophobia because what good is a medic that gets frozen after combat? I already had selected cannot float previously, so it makes sense.

 No.119432

>>119425
If you rolled 40 with 7D6, I'd call you a damn cheat.

 No.119434

File:94ad0b353b52fa954cadaaadb8….jpg (367.69 KB,1912x3000)

>>119432
:^) there's a 0.01% chance of it being rolled, so it could happen.
>>119431
That's fine, just need the character finalized by Saturday.

 No.119435

File:1616090440167.png (163.07 KB,361x439)

>>119434
>there's a 0.01% chance of it being rolled, so it could happen
Then I'm certain it will.

 No.119443

File:2449a58287019b34c7c74b26ef….jpg (163.08 KB,1533x1419)

I have finished the major NPCs for the mini-campaign.
Now all I have to do is make a super scuffed MSPaint looking battlemaps.

 No.119444

File:57a74330286a8f632ae7a17262….jpg (266.82 KB,500x1125)

I am humbling asking for this thread to have a little astrick for the time being so I can update the people in the thread.
I really don't want to make a thread about the exploits of the game.

 No.119464

>>119425
No, that explanation is detailed but doesn't explain the math behind it.

 No.119465

>>119464
it's like the basic manual says
>Subtract DR from basic damage.
really, just that
in this case if someone hits me in the torso with an attack, and rolls for a certain amount of damage, then when you have the result you do X-35 in this case, and that's it
you can check it our yourself in the basic set pg. 378-79
>Example: Filthy Pierre is struck by an axe, which does cutting damage. His attacker’s basic damage roll is 7, but Pierre is wearing DR 2 leather armor, so he suffers 5 points of penetrating damage.

 No.119466

>>119465
So if someone rolls less than that it does no damage?

 No.119467

>>119466
Imagine trying to cut through plate armor with a saber.

 No.119468

>>119466
As I said, FUCKING INVINCIBLE

 No.119532

>>119466
Pretty much yeah.
But because I don't want the players to like a Sundowner, they got narrative HP. You'll know what I mean when it happens :^)

 No.119559

File:5d4b268d3a237dda98b5afb836….jpg (792.3 KB,900x1200)

To anyone that wants to join!
You can still join if you want, there's always a slot open for someone!

 No.119614

File:1707112318916.webm (125.86 KB,1920x1080)

First session of the tabletop game was played.
There was no random encounters (thank god), and the group managed to clear out like a squad of 9 or 8 Wehrmacht Soldiers. Got like, 2 more areas to clear out.

 No.119619

Sent off in the company of a settler, his horse and a wagon, we set upon a southward road intermittently patrolled by Nazi scouts, blessed in their absence, riding through the rolling hills and steppe grasses overseen by the thickly forested mountain range further past our goal. We arrived much like the Greek tyrant's leased workforce, welcomed by a number of armed men disinterested in the possibility of paperwork, garrisoned across various posts behind low cover and a shack where they housed their supplies along a crackling radio and we killed them all.

 No.119623

Are you playing in a fantasy setting or something different?

 No.119624

>>119623
This 5.56 cartridge right here ain't no fantasy.

 No.119636

how many cute girls are the this campaign
how many lolis are in this campaign
if the PC group isn't 50% loli at absolute minimum then you are doing something seriously wrong

 No.119644

File:1a1ab71af4f6227afb2f56c044….png (518.04 KB,723x1071)

>>119636
>how many cute girls are the this campaign
None at the current moment.
>how many lolis are in this campaign
None at the current moment.
>if the PC group isn't 50% loli at absolute minimum then you are doing something seriously wrong
Players can make whatever they desire.

 No.119661

>>119623
Takes place in 800BC North Caucasus where Nazis got an oil field set up.
I'll get my trip right one of these days.

 No.119662

File:C-1707673275925.png (416.17 KB,1051x959)

>>119636
Roleplaying as a loli is tactically disadvantageous. Look at these damn penalties, I'm not putting up with this stuff.

 No.119663

>>119662
>those who wish to roleplay "heroic" children do not have to play less-capable characters - they can create their characters normally.
If you want more realism, just put fewer points into the attributes and skills that you think the loli has not grown into yet and instead put them into attributes that you reckon her lolicious genius has unlocked for her.

 No.119674

File:SaWo lolis.png (58.88 KB,359x493)

>>119662
Just play Savage Worlds instead.

 No.119676

File:76b43afea5b7922834e06d53a1….jpg (286.76 KB,760x1516)

>>119662
Oh hell if SM-1 isn't a point issue, I could probably make legal lolis/very petite women a thing :^)

 No.120600

I may be a bit late for agreed upon time of tabletopping.

 No.120601

>>120600
This week? Because there won't be a session today, Andy has w*rk stuff to do.

 No.120603

>>120601
Ah I see I didn't know that.

 No.121252

File:de3b7a7720fa4cae4ced2b6c64….png (632.89 KB,685x995)

Tabletop game is today.

 No.122327

Is the campaign still going?

 No.122330

>>122327
Yeah, it's just life keeps fucking me over and I keep having stuff happening to me.
Saturday is probably the last session for the mini-campaign but we'll still be playing afterwards with the same characters.

 No.122404

Is it 1pm EST?

 No.122405

>>122404
Does your computer not have a clock?

 No.122407

I will be late

 No.132458

File:0cc3a1c58392068773d097ccae….jpg (81.16 KB,843x804)

Reviving this thread!
Thinking about redoing another GURPS adventure.
This time probably more of a melee and magic sort of deal.




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