No.66483
>>66482nice music
i remember that thread but it was a long time ago and musics were only being posted on the end of it.
so why there is no merit posting them here when drawings and writings are posted here a lot? the only explanation would be there is a better place to post them.
what would be that? is it some "musician profile" like soundcloud or some other imageboard dedicated to this?
No.66486
>>66483I'm probably the most active poster in the draw thread, but I still feel it's kinda pointless. I don't think people here pay too much attention to this kind of oc.
>>66485Nice loop. Have you posted it before somewhere else? Sounds familiar.
No.66488
>>66486i think this is mostly a problem of adapted mindset, because imageboards traditionally don't allow posting sound, so maybe this is the reason why people think posting sound here is pointless?
i'm really interested to see music posted here because this is something i don't usually see posters doing, so every time someone did i got excited.
No.66489
>>66488I don't really think that's the case. There were a couple successful "post your music" threads in 4taba, and I even got people to play a music collab game there. Also, the OC thread says anything could be posted, not just drawings. If anything, it's a lack of interest.
No.66491
Well, it's everyone's own prerogative if they post music or not. If you want people to start posting music they've made, it's best to live by example instead of asking people to provide it.
>>66486> I don't think people here pay too much attention to this kind of oc.I think people pays lots of attention, but there's not a whole lot people can say if they're not artists themselves.
I might try to learn how to make simple music eventually, but I can't say it's high in my list. I had fun in Mario Paint with it when I was a kid, I guess, but I don't think it sounded very good
No.66492
>>66485Do you mind if I use it?
No.66494
>>66491i will post some when i have time. i have lots of ideas, just being really busy recently.
for now i only have this very short piece of my failed attempt to make a "level cleared" music.
No.66498
>>66494The harmony is lacking, but the texture and feel is just right. Keep it up.
No.66505
>>66486>Have you posted it before somewhere else? Sounds familiar.Unless I'm forgetting something or someone, no.
>>66492Just don't take credit for it.
No.66506
>>66503
Given. What name do I credit?
No.66507
>>66506"anonymous from kissu"
No.66509
>>66507May I use "kissufriend" instead? Anon feels distant.
No.66511
>>66494this is like rpg music failing to be jazz, but i still like it
No.66695
>>66494Give me the midi and I'll fix the notes.
No.66698
I still have and occasionally listen to a song a seemingly drunk Anon made about /qa/ a few years ago. I forget what the name of the song they were singing over is called. It took me a while to find back when they made it.
No.66699
>>66695https://files.catbox.moe/so9qvw.midsorry i'm so horrible
hope you can send something back so i could learn from it. thanks!
No.66705
>>66699https://files.catbox.moe/tna4ok.midSorry, I had to change the melody a bit because it didn't want to work out as it was.
I changed the drums to help me feel the beat, you can ignore it.
No.66710
none of my stuff is good enough to post
maybe someday
No.66711
none of it will be good without other opinions
No.66736
>>66710There won't be one of these threads ever again
No.66772
>>66705>>66707thank you a lot! is this how it is supposed to sound like? i think the midi file was messed up during exporting, sorry about that.
anyway, i will make something better as an apology for all the inconvenience and confusion i caused. i promise!
No.66773
Yes I've made some tracks I mostly just experiment with styles as I haven't found my muse and sadly my HDD died recently making lose 85% of my music but I do have three songs I'm willing to post - one of which is incomplete.
This is the incomplete one I never finished the vocals or BPM/tempo shifting.
Kinda has a bouncy house vibe I guess.
https://files.catbox.moe/lajdmj.mp3 This is me messing around with the song Tong City from the Run Saber SNES OST.
https://files.catbox.moe/8byoja.mp3Lastly a turntable style mix of four different GOA songs with some embarrassing miss timings. The four songs being:
Horus The Chorus - Infected Mushrooms
90 Million Degrees - GMS and Upgrade
LSD - 1200 Micrograms
The fourth is a surprise I'm sure quite a few will recognise this anime OP
https://files.catbox.moe/rr2htv.mp3I won't ever be fixing these up as I don't have the project files either or replacement machine yet.
No.66774
>>66773Forgot to say that the Run Saber song is also kinda incomplete though I don't remember what I ended up doing with it in the end.
One song I really wish I still had was an Oliver song I did, the lyrics was about him wanting to be with you but can't cause 2D. It had a Baby D x Opus III vibe I was proud of that one...
>>66482This is really cute, I like it.
No.66790
>>66789It sounds like an off-key GBA song though not bad it needs work the two tracks sound like they're fighting each other as well. I would adjust what I am assuming is a pan flute by rearranging the notes and making it more quite as a flute shouldn't take dominance over a piano though this is mostly opinion on my part do what you wish of course.
No.66791
>>66789this is really good
No.66896
>>66790your suggestion is reasonable and i was thinking about the same thing after i listened it again after a while. i decided to narrow the stereo width for some stupid reason.
>>66791thank you. i hope this cleared some of my sin.
No.67401
>>67400It started really really well but it went offtrack really fast.
No.67408
>>67403Yeah, that's much better. There are still a couple of odd sounding notes in the melody. I think a tiny bit of music theory might help you if you're just guessing.
No.67420
>>67408thanks for the suggestion. did you mean melody progression? i checked the notes and the few notes not on f ionian are intentional.
No.67422
>>67420I hear oddities at 0:14 and 0:19
They just stick out a lot.
No.67425
>>67422oh, these are the places i placed these notes. i personally think 0:14 is ok, though for 0:19 it was probably a failure.
time for more practicing i guess.
No.67431
>>67425Keep it up. You've got the talent.
No.67472
>>66780I really like this one
No.67956
>>67955Yeah, this is really nice!
No.67959
What programs are you using? I tried to dabble in music creation first with an open-source sheet music-making program whose name escapes me at the moment as well as deflemask and they were either too complex or unintuitive for me to even play around.
No.67964
>>67956thank you!
>>67957https://ianring.com/musictheory/scales/2483>>67959>an open-source sheet music-making program whose name escapes me at the momentmusecore?
i personally use muse-sequencer but it's linux/bsd only.
for something "intuitive" you could probably try bosca ceoil, i never used it though.
No.67977
I used to be a lot into music theory but then I realized no amount of theory will help me make good music.
No.67988
Anyone else compose throw-away songs in their own heads? I find it really useful to learn how to develop musical ideas. Incidentally I get much better at it when I'm sleepy.
>>67977Composing is an art, actually practicing it is the single most important thing you can do to improve. As long as you have a critical ear you can always get better.
No.67989
>>67988i do it all the time, and also get better at it when i'm sleepy. however it's frustrating by the time i try to arrange it on a computer since i can't recreate some of the "instruments" and rhythms and the outcome is much worse than what i have in my head.
also i think the limitation of this method is that it's hard to recreate the type of music that i don't usually listen in this way, and sometimes i suspect the stuffs i create when i'm sleepy may be an exact replica of a song i've heard before but can't recall consciously.
No.68139
>>67964YES it was muse score
No.68150
make more music
No.68416
>>68415the beat is perfectly on point, also like the lyrics at the end
No.68417
>>68415I don't know if I can tell a difference. Awesome job, either way
No.68423
>>68415Wow, it's spot on! Although it's the last thing I would think of when I hear iconic miku song.
No.69150
i dont even know what software id use to start doing this kind of stuff
No.69151
>>69150you can get to know it by searching
here is a website i saw posted here before
https://beepbox.co
No.69152
>>69150You need a daw and vst. Reaper is free like winrar and there are plenty of free vst online
No.69156
using samples is another way of getting sound
aside from daws there's also trackers, some of them with pretty much the same functionality as daws
No.69165
>>69156I always found trackers cumbersome, being constricted by the grid and having to learn what all the effects do and how to use them. I guess they're good for sample based stuff.
No.70078
>>70077nonsense, I distort my reverb!
gotta get that RUMBLE
No.70079
i was planning to make something to post here but spent my times on my programming projects instead. maybe i can complete it in a few days.
>>70074aren't everyone using it in some way?
not sure if there are any genres that don't use reverb at all other than chiptune and "cheesy midi sound".
No.70083
Reverb is indeed fun very useful even for spooky music as well.
I did more turntable messing about:
https://files.catbox.moe/si3176.mp3
No.70583
>>70510It's really good I enjoyed it and felt like I'm listening to something out of the Racing Lagoon OST at a higher BPM with some classic Shin Megami Tensei vibes.
Was any samples from existing music used in this?
No.70624
>>70583Cheers! The opening track is by Sanodg who has worked on the Ridge Racer series. 90s and 00s video game composers are heavily inspired by stuff like detroit techno, garage house and liquid drum and bass. One of the tracks in Battle Garegga outright references a tune by Galaxy 2 Galaxy in fact.
>Was any samples from existing music used in this?The Racing Lagoon OST? The downtempo and drum and bass tracks very much use samples. They're genres that rely heavily on taking the percussion of other tracks and either keeping them as is or reshaping them into new rhythmic elements through various modifications like cutting and splicing.
No.77687
Sorry to make a giant blogpost, but I think that sound editing is its own thing within that context. "Sound Design and Synth Fundamentals" by In The Mix /playlist?list=PLx5i827-FDqNY_grenYJZJpG1esu7GK6v seems like a good series on the topic~
I don't know why, but I get the impression that many of these producers (?) of electronic dance music are more the 'audio engineer' type than the 'composer' type. I don't mean to say that they're uncreative, because all this stacking/blending of sounds is really cool, and you can tell he put a lot of effort into his sounds (maybe he just knows his presets well, but good choice nonetheless). Instead, it almost feels like the entire creative exercise of the song is in the sounds.
His chord progression is very simple (Abmaj7 Eb Bb Cm, turnaround etc.), his structure is just a constant buildup (that would in principle have lead to a breakdown), and his melody is just an Eb pentatonic lick with variations and some passing tones here and there. With more "mundane" sounds instead of what he uses, it would all sound like the music you'd expect to hear in a cheesy ad for an investing app (not that there's anything wrong with that?), and yet he doesn't seem to include explicit justification for his choice of sounds.
From what I can gather, the way he structures his stuff seems very similar to what he presents in this video. Having seen a few things on his YT channel, I wager that he makes many of his tracks (and their chords/notes) according to the formula he presents in the tutorial.
All of this leads me to believe that the 'sound design' part and the 'arrangement' part of his craft could be considered two different exercises, like you don't even do them in the same sitting. I'm a complete noob at this kind of music (having tried and failed too many times to bother nowadays), but I'm willing to bet he doesn't actually design his sounds on the spot, right as he makes the tune -- I think he designs them beforehand, in an unrelated session, then saves his work as presets. (or maybe he just has lots of cracked sample sets/rich parents and synths that ship with good presets)
On the other hand, his habit of layering sounds is probably a way to get around having to work so much within the limitations of each synth he uses, like an easy way to build his sounds from components (some with more of a low sound, others with more treble, etc.). In Ableton, for example, you can keep things like that organized in an "instrument rack", so you can save stacks of sounds for later use.
In any case, there are tutorials on YouTube just for sound design, some that go into great detail without saying much about songs/theory at all depite their apparent target audience (music creators), so I think I'm justified in thinking the way I do about this categorization.
No.77688
I dunno what you mean by 'audio engineer' and 'composer'. Even the romantic composers of old were working on instrumentation as well as composition. Some things sound better with different instruments. An electronic artist is the same, but there's much more complexity to it than picking something from a set of existing sounds.
No.77689
>>77687making sound is easier because it doesn't involve music theory gibberish that you have to spend years learning to make any sense of it, that's why there's more of the first than the latter
No.77690
>>77688That's true, I hadn't thought of that. I guess it's like guitarists dialing the right tone for the right setting. You can't play metal on a tweedy amp from the 50s, or Debussy on a harpsichord, without it sounding off in a way. Even playing around on a synth looking for a good sound, one might get an idea for a song. I think that in the specific context of electronic music, sound design and composing can be thought of as different topics when looking for instructional videos, just because of how much there is to know and do about sound design. I suppose both are still intrinsically linked by their shared purpose though.
>>77689This may just be a result of my experience, but I firmly believe that you only need so much theory before you can make your own music. Especially today, where time is often what determines structure in many genres, a few basic elements (rhythm, song structure, chords, scales) will get you a long way with just a little imagination, especially if you also play an instrument.
No.77691
>>77690Studying music theory was basically pointless. What I think is more important is being able to hear the things you learn in music theory. Being able to notate down a chord progression and melody from audio is a strong skill.
No.77693
>>77692Stockhausen was from the time when people were abandoning romanticism for modernism. Schoenberg taught a lot of similar examples you'll find to this. John Cage for example. They weren't trying to make music as much as use music to describe philosophy and politics. These people were mostly those who made it out of WW1 alive.
I feel it would be more fair to compare the modern sound design+composition ideas against the surrealist works of Debussy or Ravel. These artists focused on the sound of the piano to a similar extent of the motifs. The related song was written in memory of people he knew who died in WW1.
No.77696
Joking aside I feel OP is thinking too hard just mess around until you feel you've got something you like and enjoy yourself with it, also FL isn't beginner friendly at least in my case I started off with Mixcraft it's way less cluttered you enjoy it better. Oh and remove all thoughts about "being a pro" that will trap you in an endless cycle of "I'm not good enough"
>>77695They were an inspiration to weapons enthusiast Kurt Cobain.
No.77697
Sound design is my weakness, I tend to just use presets and modify them a little. I should really sit down and learn how to use a synth or two.
>>77687Kind of agree, I sense some potential in that song but he never takes any risks to bring it out.
No.77698
>>77697but anon, think about it: anyone who plays a traditional instrument can be seen as using a sampler preset - and the instrument is tied to one preset only!
but that doesn't prevent them from performing great songs!
so there is nothing wrong with what you do. if you like the preset then just use it!
No.77699
relocated a thread from /sum/ into here
No.78634
okay but how do I sort 300000 samples
No.80742
https://clyp.it/gkxign1mI found this. Not that I make music anymore.
No.88037
A little old news but Cubase Pro is finally cracked after 15 years or so.
Apparently Cubase is the most popular DAW in Japan so most Japanese tutorials use it. It can be very useful if you want to make anime music or heavy MIDI users since it has the reputation of having best MIDI editing on the market.
No.88072
>>66494I prefer this version to both fixed versions.
No.88073
>>66773It wouldn't sound good at a party, so that kinda defeats the point of house.
No.88102
>>88073It would need better build ups for that I think - if only I didn't lose the project files I could work on it more ah well..I honestly don't know what that song would fit for.
I find myself now doing whatever this weird horror stuff that this is, I lack focus...
No.88249
>>88037Dang, maybe this would be a good opportunity to switch away from my dinky little Anvil Studio.
No.89442
I'd also recommend cakewalk(its free) its midi support is really good and can even do sysex shit which is neat but you may have todo tinkering to figure out what everything does
No.89444
>>66709it sounds very classic Sonic the Hedgehog stage to me and I mean that in the best of ways.
I like it.
No.94168
who wants to release an albumn. I'll make the name
No.94174
>>94168The closest I've come to making music was in Mario Paint 25 years ago. I don't think I could help... probably. I already have stuff I'm learning and I don't want to spread myself any thinner.
I would like to mess around with music one day, though... One day...
No.94175
>>89443Why do you need sheet notation?
No.94176
>>94175to create read midi files of course
No.94578
On the topic of Midi I recently found a Japanese Midi sequencer and editor called Domino and its really good. It has built in instrument and control listings for multiple Yamaha and Roland Midi synths which makes it great if you have an interest for making music on an old Roland or Yamaha ROMplers or their VST versions running in a vst host(SCVA or S-YXG50). It's layout is also really quite straight forward at least for me. I found a translation for it somewhere online and it works well
https://www.mediafire.com/file/rftudznerz6t16i/Domino_143_English_Ver_0.1.rar
No.94597
>>94578really like this one, i find editing notes in it more handy than any of the daws i have used
by the way it can be used with anything accepting midi, like this that loads custom soundfonts which can substitute these hardware midi synths
https://coolsoft.altervista.org/en/virtualmidisynth
No.98915
>>98908Thanks
>>98906Added a third section and change some things I didn't like.
No.103745
I watched a youtube video about breakbeats that suggested I precure some not sold anymore 90s samplers from the tubes and I looked and there is this huge collection on archive! Exciting
https://archive.org/download/90s-sample-cds
No.103750
>>101401Feel like this could be touched up a bit into something really nice. Can sorta hear things in it that are really pleasing to the ear.
No.103777
>>103750¥Feel like this could be touched up a bit into something really nicethats the plan, I finally dumped the money into recording equipment and once I get it figured out I wanted to make another improved and expanded version of that.
I set it up yesterday and was having an issue where the input and output was only coming from the left, I'm going to try to fix that tonight.
No.103946
>>103928Personally, I feel 0:45-1:05 is a bit too "harsh" for me and a to a lesser extent so is 2:05-2:40, but 2:50 onwards? Good shit, love that part. I'm musically illiterate so I don't know how to express it, I don't know how you did it but I like it, and I can see the song does a lot of stuff in its different sections.
>>103777trips
No.103947
also nice skull love skulls wish i had a skull
No.103951
>>103928That's very impressive!
No.103953
>>103928the sound textures are very nice, the composition is also good
the mixing overall is quite high-heavy and not very ear pleasing, it sounds like 5 layers of OTT stacked on every single track
No.103954
>>103928Nice. The visualization is really cool too.
No.103955
>>103946I agree with this guy a bit with the "harshness". I've always been overly sensitive to this kind of thing and it's not a genre I listen to as a result.
I liked 1:20ish to 2:08 as I honestly can't listen to the rough parts without developing a headache.
Congratulations on creating it!
No.104081
Would be cool to enhance my track with some vocal lines, so I've been playing around with the Synthesizer V for a while. It's certainly a skill to get it to sound great but the interface seems pretty nice. Not that I actually tried any other Vocal Synths hehe. Whats pretty lame is that a purchase apparently gives you three non simultanious licenses, which can get lost if you dont properly deactivate them locally in case of lets say a CPU upgrade. Thats pretty restrictive SIGH hate DRM.
Please share if you have any experience with vocal synthesizers!
No.104083
Anyone interested in doing a collab song? I mostly do high-energy electronic music. I'm familiar with FL Studio, LMMS, and Famitracker but if you want to work with different software I can try to accommodate.
>>103928Nice and hard, don't ever tone it down!
No.104108
>>104081The commonly used vocal synthesizers in Japan are Vocaloid, Synthesizer V, CeVIO AI and NEUTRINO.
Vocaloid needs no introduction and you can download cracked version + voice banks from nyaa.
Synthesizer V has a cracked version but voice banks are hard to find.
CeVIO AI has been gaining popularity recently thanks to high quality AI singing, but it's not cracked and voice banks are hard to find.
Thankfully there is a free solution: NEUTRINO is a free AI singing software and 12 voice banks are available for download.
https://studio-neutrino.comDue to AI singing, the voice needs way less effort to tune and the quality is quite good in the mix, you can search NEUTRINO covers on YouTube to see how it works out.
It has no UI, you need to create MusicXML in Musescore first, and run included batch script on it. If you want a UI, an unofficial UI can be found here:
https://github.com/sigprogramming/tyouseisientool/wiki/Getting-StartedOf course, AI singing technology is constantly evolving, so there are lots of research projects that can generate ever better voices but they aren't very user friendly and often require you to make your own voice banks.
No.104110
*cough*
>>90430It'd be nice if someone made use of that thread before it fell off
No.104137
>>104081I've used UTAU before, it works. It's pre-AI and just fades pre-recorded phoneme pairs into each other, so it has a bit of a learning curve and requires a lot of fine-tuning. Because it's free there are lots of crappy voicebanks but lots of good ones too. The only thing I hate about it is each voice bank can use a different system, and some of the popular voicebanks are either difficult to use or just plain incomplete and choppy-sounding for English. You know what, don't use UTAU, it's a pain in the ass.
No.104266
Some nonsense I made in
BeepBox, mostly to test it out. Seems cool, if a bit limited.
No.104268
>>104266Try Jummbus, it's an expanded version of BeepBox -
https://jummbus.bitbucket.io/In the past I would export each track separately and finish mixing in a DAW, with some effort you can get something that sounds decent and a little less flat
No.104270
>>104268Looks cool, I'll check it out.
No.105689
Just found out that Reaper can output some neat
GRAPHS after rendering something!
I wonder if it saves them somewhere? Would be neat to compare graphs for all tracks in an album or ep. Definitely cool to so see how the breakdowns, build ups and climaxes compare in loudness.
>>104449>from the person who will do the other 2 partswill you be a band?
No.106616
>>106607Those drums kind of sound like rockets being launched.
Out of curiosity, are there other drum types you can mess with? What about Mario Paint sounds? That'd be cool.
No.106691
>>106616yeah it loads any samples in common audio formats
No.118775
>>118747That's cool.
What's the wet? What's a midi triggered effect?
No.118840
>>118775In this case wet is a measure of how much the audio signal is affected by the effect.
MIDI triggered means that the affect gets applied when there are incoming note signals
No.123272
probably my best investment decision is abandoning art for engineering
No.123274
And the "Dubstep" section is formulaic and vocally a complete copy of Infected Mushroom
No.123275
>>122384>>123273>>123274Yeah, that's kind of what I was wondering about with this stuff. I've listened to a bit of these and many of them sound 'familiar' but nothing that really stands out to me and wows me as a new and interesting sound. That's probably what makes it good for comedic stuff most.
No.123278
>>123275it's good for advertising. All of these AI tools are boiled down to a single concept: Advertise cheaper with similar impact.
No.123279
creative tools anyways. Even in the case of generating art, people pay for the artist to do it, not for the art.
Pirate minded people don't understand this
No.123290
>>123289the on topic sagey
No.135152
Created something putting together cuts from
https://www.youtube.com/watch?v=WZI1DiyNPUA using Ardour...
No.135188
>>135152Neat! Although, it kind of feels like it's a song that's about to start but never does. This is just my own personal tastes speaking, though.
Well, it might also be my familiarity with the source song, too.