No.103745
I watched a youtube video about breakbeats that suggested I precure some not sold anymore 90s samplers from the tubes and I looked and there is this huge collection on archive! Exciting
https://archive.org/download/90s-sample-cds
No.103750
>>101401Feel like this could be touched up a bit into something really nice. Can sorta hear things in it that are really pleasing to the ear.
No.103777
>>103750¥Feel like this could be touched up a bit into something really nicethats the plan, I finally dumped the money into recording equipment and once I get it figured out I wanted to make another improved and expanded version of that.
I set it up yesterday and was having an issue where the input and output was only coming from the left, I'm going to try to fix that tonight.
No.103946
>>103928Personally, I feel 0:45-1:05 is a bit too "harsh" for me and a to a lesser extent so is 2:05-2:40, but 2:50 onwards? Good shit, love that part. I'm musically illiterate so I don't know how to express it, I don't know how you did it but I like it, and I can see the song does a lot of stuff in its different sections.
>>103777trips
No.103947
also nice skull love skulls wish i had a skull
No.103951
>>103928That's very impressive!
No.103953
>>103928the sound textures are very nice, the composition is also good
the mixing overall is quite high-heavy and not very ear pleasing, it sounds like 5 layers of OTT stacked on every single track
No.103954
>>103928Nice. The visualization is really cool too.
No.103955
>>103946I agree with this guy a bit with the "harshness". I've always been overly sensitive to this kind of thing and it's not a genre I listen to as a result.
I liked 1:20ish to 2:08 as I honestly can't listen to the rough parts without developing a headache.
Congratulations on creating it!
No.104081
Would be cool to enhance my track with some vocal lines, so I've been playing around with the Synthesizer V for a while. It's certainly a skill to get it to sound great but the interface seems pretty nice. Not that I actually tried any other Vocal Synths hehe. Whats pretty lame is that a purchase apparently gives you three non simultanious licenses, which can get lost if you dont properly deactivate them locally in case of lets say a CPU upgrade. Thats pretty restrictive SIGH hate DRM.
Please share if you have any experience with vocal synthesizers!
No.104083
Anyone interested in doing a collab song? I mostly do high-energy electronic music. I'm familiar with FL Studio, LMMS, and Famitracker but if you want to work with different software I can try to accommodate.
>>103928Nice and hard, don't ever tone it down!
No.104108
>>104081The commonly used vocal synthesizers in Japan are Vocaloid, Synthesizer V, CeVIO AI and NEUTRINO.
Vocaloid needs no introduction and you can download cracked version + voice banks from nyaa.
Synthesizer V has a cracked version but voice banks are hard to find.
CeVIO AI has been gaining popularity recently thanks to high quality AI singing, but it's not cracked and voice banks are hard to find.
Thankfully there is a free solution: NEUTRINO is a free AI singing software and 12 voice banks are available for download.
https://studio-neutrino.comDue to AI singing, the voice needs way less effort to tune and the quality is quite good in the mix, you can search NEUTRINO covers on YouTube to see how it works out.
It has no UI, you need to create MusicXML in Musescore first, and run included batch script on it. If you want a UI, an unofficial UI can be found here:
https://github.com/sigprogramming/tyouseisientool/wiki/Getting-StartedOf course, AI singing technology is constantly evolving, so there are lots of research projects that can generate ever better voices but they aren't very user friendly and often require you to make your own voice banks.
No.104110
*cough*
>>90430It'd be nice if someone made use of that thread before it fell off
No.104137
>>104081I've used UTAU before, it works. It's pre-AI and just fades pre-recorded phoneme pairs into each other, so it has a bit of a learning curve and requires a lot of fine-tuning. Because it's free there are lots of crappy voicebanks but lots of good ones too. The only thing I hate about it is each voice bank can use a different system, and some of the popular voicebanks are either difficult to use or just plain incomplete and choppy-sounding for English. You know what, don't use UTAU, it's a pain in the ass.
No.104266
Some nonsense I made in
BeepBox, mostly to test it out. Seems cool, if a bit limited.
No.104268
>>104266Try Jummbus, it's an expanded version of BeepBox -
https://jummbus.bitbucket.io/In the past I would export each track separately and finish mixing in a DAW, with some effort you can get something that sounds decent and a little less flat
No.104270
>>104268Looks cool, I'll check it out.
No.105689
Just found out that Reaper can output some neat
GRAPHS after rendering something!
I wonder if it saves them somewhere? Would be neat to compare graphs for all tracks in an album or ep. Definitely cool to so see how the breakdowns, build ups and climaxes compare in loudness.
>>104449>from the person who will do the other 2 partswill you be a band?
No.106616
>>106607Those drums kind of sound like rockets being launched.
Out of curiosity, are there other drum types you can mess with? What about Mario Paint sounds? That'd be cool.
No.106691
>>106616yeah it loads any samples in common audio formats
No.118775
>>118747That's cool.
What's the wet? What's a midi triggered effect?
No.118840
>>118775In this case wet is a measure of how much the audio signal is affected by the effect.
MIDI triggered means that the affect gets applied when there are incoming note signals
No.123272
probably my best investment decision is abandoning art for engineering
No.123274
And the "Dubstep" section is formulaic and vocally a complete copy of Infected Mushroom
No.123275
>>122384>>123273>>123274Yeah, that's kind of what I was wondering about with this stuff. I've listened to a bit of these and many of them sound 'familiar' but nothing that really stands out to me and wows me as a new and interesting sound. That's probably what makes it good for comedic stuff most.
No.123278
>>123275it's good for advertising. All of these AI tools are boiled down to a single concept: Advertise cheaper with similar impact.
No.123279
creative tools anyways. Even in the case of generating art, people pay for the artist to do it, not for the art.
Pirate minded people don't understand this
No.123290
>>123289the on topic sagey
No.135152
Created something putting together cuts from
https://www.youtube.com/watch?v=WZI1DiyNPUA using Ardour...
No.135188
>>135152Neat! Although, it kind of feels like it's a song that's about to start but never does. This is just my own personal tastes speaking, though.
Well, it might also be my familiarity with the source song, too.