No.1412
Hah, when you said that thing about cosmic rays I was thinking about that Mario 64 thing and then it's right there in the beginning. I'm kind of surprised that's so well known, but speedrunning itself has grown so dramatically in popularity it's crazy.
Umm... I'll watch the video after I wake up tomorrow...
No.1413
>>1411>having to program in failsafes for cosmic rays causing errors in numbersThis is only true for ECC memory. Otherwise, everything treats data as normal and uses the fail conditions it already has to. At least, that's my understanding prior to watching the video.
No.1415
>>1412When are they going to incorporate the cosmos into their speedrunning strats to get the perfect time?