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File:C-1733014746496.png (1.49 MB,1350x757)

 No.135640[Reply]

Early 90s kid here
For some reason I don't remember any popular Japanese flash games during the early 2000s
Did they make any good flash games back then?

 No.135644

Yeah, but I kind of struggle to remember ones that aren't pornographic, though. Stuff like that one with Mai from King of Fighters or the JSK Studio stuff. There was that one Crash game where you launched someone with a side view, and uhhh... ummm... hmm.. kind of drawing a blank...
The Touhou flashes I remember were non-interactive

 No.135645

I think I remember a few H ones, but I definitely didn't play much of them. And I'm not even so sure the ones I played were flash or not...

Although I feel like some H-sidescroller flashes I played were originally JP so those might be some.

 No.135646

some older hgames that are still maintained use swf. That's to say it was probably very influential on game design there but none of them made it over.

 No.135648

>>135644
Nanaca Crash, right? That was what came to mind for me as well. https://flashmuseum.org/nanaca%E2%80%A0crash/

I didn't know at the time, but the VN it's based on is an absolute masterpiece too.

 No.135649

>>135648
Yep, that's the one!




File:spy 2hu.jpg (1004.23 KB,1964x1476)

 No.135531[Reply]

Just found out about the 2015 janny chat log IRC leaks.
Have you guys already discussed this? Just Google "4chan janitor IRC logs" and look through them. Basically, a janitor went rogue around 2015 and leaked years' worth of IRC logs. They are absolutely hilarious, especially the absolute meltdowns moot and the /jp/ janitors had because of the the various shitposting factions that waged war with them around 2011-2015.

There's a janitor who confesses to taking meth to stay up all night so he can delete more posts (WhatWinterLeft / Saegrimr / Cat looks like janny), a janitor who confesses to molesting his nephew (Kazisho), and more. Also, AoC (previously known as "meido") talks about how he shat himself multiple times in school and received the school nickname of "dooky"

Also, BOOF was /k/'s janitor
VCR_Working and fsdfdsf were also obsessed with /jp/
Janitors from other boards constantly mocked the /jp/ janitors for managing the worst board, and moot publicly humiliated and ultimately expelled some of the /jp/ janitors from that channel
39 posts and 12 image replies omitted. Click reply to view.

 No.135638

>>135637
You know me, Anonymous, and I make web apps for 10s, sometimes 100s of users!

 No.135639

>>135638
I stand by what I said


IT is dead

our industry is just endlessly recycling trendy apps that add minimal societal value and its all run by greedy corporates that prioritize profit-driven features over transformative innovation or meaningful contributions to humanity

 No.135641

>>135639
define IT

 No.135642

>>135641
if you get within 5 meters of a computer at work you work with IT

 No.135654

File:IT.gif (2.78 MB,500x281)

>>135641
In Ternet




File:1715506401788451.jpg (862 KB,3000x3600)

 No.135593[Reply]

What are your favorite controller designs? Are there any old, system-specific controllers that you prefer to use over modern ones? Or do you like being able to use the same controller for everything now?

I generally enjoy the better ergonomics of the modern ones, but I always feel weird playing N64 games with new controllers because using the right analog stick for the c buttons feels weird, especially for games like Paper Mario where they're used for menus instead of camera controls.
17 posts and 7 image replies omitted. Click reply to view.

 No.135616

>>135610
For Paper Mario specifically, I suggest a remapping like this for a PlayStation DualShock-like controller:
B: Square (left face button)
A: Cross (bottom face button)
C-Down: Circle (right face button) (for partner field actions), Dpad-Down
C-Up: Triangle (top face button) (for HUD toggle), R1 (for Thousand-Year Door-like HUD toggle), Dpad-Up
C-Left: Dpad-Left (items menu)
C-Right: Dpad-Right (party member menu)
R: R2
Z: L2
Stick: Left Stick
Start: Start
L: L1 (probably unused)
Dpad: none, or maybe Right Stick (probably unused)

For N64 games that do use the C buttons for camera controls, it's inevitably going to feel at least a little weird on most normal controllers no matter what button mapping you use.

 No.135617

>>135616
I guess the D-pad would work there. I can't think of any N64 games that use both the D-pad and the analog stick, so as long as you're doing per-game mapping you don't actually need to have both mapped at the same time (same with Z and L). It's still the wrong hand and I feel like that'd create issues with stuff like Banjo that uses the buttons for both camera and special actions via button combos, though.

 No.135618

>>135617
Weirdly, I think the Xbox UFO controller might be the best substitute since it also has six face buttons thanks to the weirdass black and white buttons that disappeared with the 360. Probably easier to find ripoff N64 controllers than OG Xbox controllers these days, though.

 No.135619

File:N64-Controller-Gray-hand-p….jpg (177.91 KB,1400x378)

>>135617
>N64 games that use both the D-pad and the analog stick
Pokemon Stadium (Pokemon Stadium 2 in JP) uses all three ways to hold the controller if you include the minigames, so if you want only one remapping for the entire game you probably want to map the control stick to both analog sticks, and two of the C buttons are going to have to be mapped to weird leftover buttons like R1/R2, Select, L3, or R3.
Tsumi to Batsu (Sin and Punishment) lets you aim the gun with either your right thumb or your left thumb while you use the D-pad or the C buttons to move around.
>Banjo
Banjo has been brought over to newer consoles, so you could try loosely basing your remapping on the newer control schemes made for those.
https://strategywiki.org/wiki/Banjo-Kazooie/Moves

 No.135620

For 2d, nip Saturn controller.
For 3d, I mostly use a ds4 out of habbit but I have a ds3 and 360 controller.

Dishonorable mention to the Dreamcast. Worst controller ever even xbox fat in my tiny hands was less annoying since at least its analog worked.




File:sYRXvwl.png (369.71 KB,1026x638)

 No.71667[Reply][Last50 Posts]

Found a neat youtube player
http://cyberspaceandtime.com/sWJZCOAnjCioYPawt14P5moc0cAbE.video+related
115 posts and 28 image replies omitted. Click reply to view.

 No.132568

https://davidwonn.kontek.net/main.html

I just remembered about the existence of this. Old old site listing off different glitches for various games.

 No.133607

Nifty tool for making an RSS feed for specific manga on Mangadex: https://magmadex.org

 No.134966

File:Screenshot 2024-11-05 at 2….png (325.68 KB,1920x947)

Really cool YouTube frontend Anonymous posted.

https://yt2009.aesthetiful.com/

 No.134967

>>134966
Really cool! But wow, older internet was really not meant to be in 1440p.

 No.135521





File:FUFkj43UEAElLGX.jpg (1.05 MB,1800x2404)

 No.90678[Reply][Last50 Posts]

Which side does /qa/ take? Obviously pixiv would probably be better for searching (although boorus are even more preferable for that) and viewing a long list of art at once. However, in recent days I've been using twitter's feed more and I think that in terms of discovering new artists and likewise finding interesting stuff from people you haven't already followed it's a lot more convenient. Also the previews are a lot easier to see. So in terms of finding content, which do you think makes for the better go-to feed?
244 posts and 62 image replies omitted. Click reply to view.

 No.135435

File:124299947_p0.png (4.3 MB,2508x3541)

>>135433
Someone else can, I was just illustrating an example.
Something else I noticed was that some of the artists are self aware about the anti-AI glazing. Lazy translation, too lazy to typeset…

>東方4コマ「ウォーターマーク御札」
Touhou 4koma「Watermark Amulet」
>無断転載OKです
Unauthorized reproduction OK.

>よう霊夢、なにやってんだ?
Yo Reimu, what are you doing?
>これで生計を立てようと思ってね
I'm trying to make a living at this.

>ああ、これお前が投げてたやつだな
Post too long. Click here to view the full text.

 No.135436

>>135435
Heh, that's pretty good. (and thanks for the translation).
There was that time at the very beginning when there were AI-derived jokes like the rainbow penis that artists drew themselves, but things have advanced a bit too far to see fun errors like that, really. Well, generally.

 No.135516

looks like bluesky's pop is going up by the millions, enough for a norp i know to send me links to it
aaaaaand there's drama over loli already
https://www.platformer.news/bluesky-growth-content-moderation-trust-safety-interview/
>Aaron Rodericks didn’t know what he was looking at.
>A post on Bluesky featured a sexualized image of a dragon that shared visual similarities with a human child. It had been reported to the company as a potential violation of the network’s community guidelines, and now it was being reviewed by Bluesky’s head of trust and safety.
>The guidelines ban CSAM, which is illegal to distribute. They say nothing, though, about anthropomorphic dragons. And the artist claimed that the dragon in question was 9,000 years old.

 No.135517

>>135516
>And the artist claimed that the dragon in question was 9,000 years old.
A sound and reasonable argument.

 No.135518

File:40111470_p0.jpg (441.23 KB,900x900)

>>135516
Who whould have thought that migrating to a twitter clone with the same twitter people and the same twitter rules made by the former twitter boss was a bad a idea?




File:[TOMA] Goldenboy 01 [53A5F….jpg (87.51 KB,720x480)

 No.135445[Reply]

https://www.youtube.com/watch?v=Drame-4ufso

Do you constantly work on your passions in some way? I think that working towards a goal always is a good mindset even when you're busy with other stuff in life, since it'll always help you come closer to achieving something similar to a "life-goal". My life's goal is making the perfect metroidvania game, but that's put on the backburner for me while I learn JP to go to Japan and also play every metroidvania to analyze why I love them so much and hopefully encapsulate that into a vision.

Though at some point I definitely need to learn some programming to get it done, and I need something that motivates me to learn a programming language over anything else... I think my problem right now is that I have no clear goals whenever I start up programming that I can work towards and so I get lost and drift towards things I know I can make progress in, like JP and analysis.
7 posts and 4 image replies omitted. Click reply to view.

 No.135485

>>135478
Yeah, true. I need to make a lot of 3D assets to prove my sincere dedication to it before I'd ask anyone, though. Unlike CSS I could actually 3D model all day and have fun. Well, not retopologizing...
There's that saying "If you love your job then you'll never work a day in your life" and stuff. I really do wonder how people can tolerating staring at text for the programming thing, but I guess it's the same way for most things.

 No.135487

>>135473
easy, you just ask me to program it for you

 No.135488

>>135487
Yeah, that's kind of what I was leaning towards. But again, I need to do a bunch of stuff first so someone doesn't program a bunch of stuff and I don't fulfill my part of the effort. Things should be better next year and I can focus on the 3D stuff.

 No.135489

Yeah it's fine. I don't think I'm going to die soon

 No.135490

i guess the main thing I could say after consuming upwards of 100 games is to lean into free assets. AI requires a ton of approval if you announce you use it so free music, free BG and so on are very handy. In a lot of games I see people turn the stock RPGMaker character assets into their own drawn interpretations. People aren't looking for much, just something like a new fresh story and or gameplay to build scenarios that fit within their niches




File:[SubsPlease] 2.5-jigen no ….jpg (94.54 KB,1280x720)

 No.135401[Reply]

Are authors gods or should they just die?

 No.135403

File:[Piyoko] Himitsu no AiPri ….jpg (216.29 KB,1920x1080)

Huh?
Well, it's their work...

 No.135404

File:ZUN propaganda.jpg (372.69 KB,2048x1448)

The author is there to give you something to think about and the material therein is wholly subjective to your opinions on it. There's many things I agree with which define the work they are writing, and many things I think are fucking retarded and make me thing they're sabotaging their own work.
At the end of the day they're just writing the things they want which isn't always what you want. If they write things you like they're gods, when they write dumb shit you don't like they should kill themselves.

 No.135442

File:EiZ2oktXYAAwlz7.png (Spoiler Image,63.65 KB,577x470)

I am the Demiurge of my worlds, all the suffering that happens are for my pleasure and the strife that I create is sublime.




File:00053-1685280548-{nitori k….png (457.32 KB,704x512)

 No.100569[Reply][Last50 Posts]

Server is now UP:


factorio.kissu.moe:34197


Legacy OP text We're fast-approaching the time of year where plenty of people are available, and there's a lull in media content to keep people entertained. So, I was thinking it'd be a great time to start up a Factorio server and play with Kissu! The plan is to play on a really big modpack known as Space Exploration which should ensure the server lasts a long while, and also that every person can be helpful even if they're new and it's late into the game. You see, this particular Factorio modpack revamps and expands Factorio beyond the typical endgame where you need to build a rocket out of the world, to where you will now need to escape the entire stellar cluster! Utilizing multiple planets and a space base in the process to reach this goal, Space Exploration forces the players to learn every aspect of it to keep their factory properly running. Especially with the added feature of bot decay which really changes the dynamic of the late game.

With all that said, I think it'd be good to get a head start and begin to discuss things related to Factorio related to optimizing Factories, or maybe even teaching new players/people that want to test things out how it all works. There's a lot to learn about the game and it can make it feel a bit daunting to new people at the start, so if you want to try starting up a world and seeing what makes sense and what doesn't initially I highly recommend it! Also remember that the server will be a group effort so there's no need to worry if you're not particularly good at one aspect since others should be able to help out as well!


FACTORIO SPACE AGE UPDATE!!!!


So it's been over a year since the expansion was announced on the Friday facts for Factorio >>113631 and ever since every Friday the team has had blog posts giving updates on the content and changes of the expansion. Some of them extremely promising and posted in this thread like >>114141 that shows how completely reworked everything is being to make base building an even more enjoyable experPost too long. Click here to view the full text.
206 posts and 119 image replies omitted. Click reply to view.

 No.135400

>>135399
>120 second lifetime of the bots
I'd take a more expensive crafting recipe for one that could be charged off roboports. Like a combat area around the port where they automatically deploy and kill stuff. Could make combat spidertrons more deadly as it vomits out robots to zap things along with their rockets, or a passive defense network where an outpost can be defended by a few roboports stocked with combat robots.

 No.135402

File:2024_11_23_00-08__K4Z.png (1.42 MB,2456x2042)

>>135299
So for this quality factory, it took an ungodly amount of time for me to set it up and even then I still struggle with blockages at times. I attribute most of the technical difficulties with it to being my first crack at quality. With the foresight I have now, if I had to choose a planet to start with quality I'd probably take Vulcanus next time instead. Scrap is already a bitch to deal with normally, but adding quality to that just introduces an entirely new layer of complexity and contingency preparation for how to make the operation work smoothly. The only saving grace is that Fulgora offers you infinite power if you build enough accumulators so you're free to utilize as many bots as you want. And you'll definitely want to be using bots for this planet. My spaghetti still remains for the initial design, but most everything higher quality related now is done via bots.

 No.135405

File:C-1732339335763.png (16.01 MB,3840x2097)

>>135402
>but most everything higher quality related now is done via bots.
And funnily enough right as I was looking at it to detail in my post a bit, one of the reasons I use mostly bots appeared. I was checking on the belts and normal quality holmium was congested because I filled up entirely the epic holmium chests I was using to store its plates. The initial idea was to train over scrap from a quality scrap mine and then let it be processed at a rate which could allow for continuous drilling of scrap, but that didn't really pan out, it only sorta works now because I made a secondary processing area for normal and uncommon scrap. Would be much better to just have the drills all storing to chests.

Then the main thing after is just figuring out how to deal with the byproducts of scrap recycling. I was tinkering with that for the longest while, but I'm pretty sure I've figured it out now. You just need to learn circuitry and conditionals, then have the byproducts sorted into chests, probably with buffers in-between for higher qualities, and once you're getting close to full on a chest have a requester chest that reads that value on the logistic network and send the materials into a big quality scrapper contraption to either attempt to get lower materials or the same thing at a higher quality. Once you get to legendary though I don't really like destroying anything unless I'm turning it into other materials, in that case just have a lot more buffer chests.

Though before any pure recycling to reduce quantity you should really be turning the materials into anything you can in other quality moduled assemblers. The advantage of scrapping more expensive buildings and such is whatever you get in return is all of the same quality. So say you scrap an Electromagnetic Plant and it rolls legendary, now you have a bunch of extra legendary materials for free that'd otherwise take you forever to attain through traditional means or trying to scrap raw materials into legendary.

 No.135410

it was around the end of space exploration that I realized these bots are incredibly strong, especially when combined with cars.

 No.135411

>>135410
Yeah, that's my plan for whenever I get back to it. I'm going to cut off the mines from the greater logistic network and instead have a bunch of bots dedicated solely to a patch that take ore and sort them out into different chests that transport into trains that will then take them to different areas that probably will connect to the rest of the logistic network. Will most likely take a bunch of energy though, but it'll be well worth it to have an efficient quality sorting method that doesn't get backed up all the time.




 No.135374[Reply]

ME!ME!ME! just turned 10 years old. Does your outlook on otaku culture still remain unchanged a decade later? >>>/poll/3187
2 posts and 2 image replies omitted. Click reply to view.

 No.135377

File:[SubsPlease] Puniru wa Kaw….jpg (143.76 KB,1920x1080)

Can't really say my opinion has changed at all in thinking it wasn't that big of a deal, unlike Puniru which is changing everything.

 No.135378

10 years... No way...

 No.135379

Oh, but things like dandadan and others are really mainstream works that challenge the idea that Otaku culture has to be the virgin wish fulfillment industry and focus on more pressing issues like aliens searching for penises

 No.135383

File:73378280_p0.jpg (1.37 MB,1500x2129)

Ironically, from a perspective of other things it has. The cultural paradigm shift occurring seems to be leaving censorship of fun things behind as more productive issues are to be focused on. Mostly in the US, but because of that it's impacting each of its close allies as well, including Japan. That alongside the massive successes of media which bucks the trend of kneecapping itself for 'broader' appeal that in turn appeals to nobody has me hopeful for the future of otaku culture once again becoming more akin to the escapism establishment ME!ME!ME! sought to paint it as.

Did my views on that otaku culture change? No, I value it more than ever. Fuck gay humans in their gay world.

 No.135408

Well I gave it a watch, since I've never gotten around to doing so before. It's some nice animation, but TBH I really don't have any idea what it is trying to say about otaku culture (or anything else).




File:R-1732000137473.jpg (141.78 KB,600x600)

 No.135220[Reply]

Anyone interested in a match of Advance Wars DoR? I used to play it a lot when I was a kid and apparently there's a browser version of it now.
https://tinywars.online/game/legacy/index.html

I made a lobby with the name qa and password set to 1123. I'll wait for a bit to see if someone joins. You may need to register an account but you don't need to link an email.
53 posts and 9 image replies omitted. Click reply to view.

 No.135390

all ur bases are belong to us

Did you really have nothing in the back factories to attack with? I didn't think that screen would be strong enough to really protect it, just force you to stay still while I reinforced the position.

 No.135391

i wasted money on a missile system on the far left corner because i thought i could bait your copter into picking off the 1hp tank/infantry trying to take the city but the copter went north and my nearest anti air was sitting on the factory too far away im always one step behind

 No.135392

File:C-1732319780414.png (109.14 KB,1186x689)

>>135391
You should have been able kill the 8 infantry with the AA and then used the tank to cripple the bike. The copter was just there to neuter the md tank after you had to waste its turn attacking infantry again.

 No.135393

So does this have the CO powers or not? Ideally with the DoR power-up music I linked early in the thread.

 No.135398

File:R-1732330331417.JPG.jpg (5.65 KB,559x61)

>>135393
yes, but no idea how to use it




File:ss_bb0366c211125a7cfeeafe1….jpg (637 KB,1920x1080)

 No.135327[Reply]

STALKER 2 is out now! Has /qa/ played the previous games? Are you going to play this one? Initial reviews seem very positive.

https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl/
7 posts and 4 image replies omitted. Click reply to view.

 No.135337

>>135336
STALKER doesn't have jumpscares. It's more just the atmosphere and ambiance that can be a little creepy.

 No.135338

File:1509566288462.jpg (316.42 KB,1920x1080)

>>135337
I have nearly shat myself on multiple occasions playing STALKER, not from getting ambushed by mutants but the from angry Ukrainians shouting at me.

 No.135339

>>135338
i just want to say that i don't understand why the FLIP they chose chickenscratch-tier runes for words as short and simple as 撃つ or 蹴る

 No.135340

File:1507833036705.gif (1.72 MB,600x440)


 No.135341

I expected jank, but Stalker 2 is practically unplayable and a-life, the main selling point of the game to me, seems to be severely gimped.
they also switched to UE5 instead of their in-house jank engine and aren't a small indie dev anymore so i expected more quality control.
I'll wait for a year or so until it is playable i guess




File:eb102131812631b187dc3a6c12….png (940.4 KB,1464x1000)

 No.66481[Reply][Last50 Posts]

i've seen dedicated drawthreads and writethreads here, but never once saw a music creation thread. considering you can post sound files here i wonder why it happens, because i did see several posters here said they made music. is it because many consider the stuffs they make have no merit to be posted? or because many have some musician profiles that they want no connection to this place...?
anyway, post some musics you made!
161 posts and 61 image replies omitted. Click reply to view.

 No.123686

Cosmograph's sound is too good

 No.124956

https://www.youtube.com/shorts/ktP-judV7-8?t=15&feature=share good advice. Really is easy in creating audio maximalizsm

 No.135152

File:Games_r1_2024-11-14.flac (10.07 MB)

Created something putting together cuts from https://www.youtube.com/watch?v=WZI1DiyNPUA using Ardour...

 No.135188

File:[Piyoko] Himitsu no AiPri ….png (1.41 MB,1920x1080)

>>135152
Neat! Although, it kind of feels like it's a song that's about to start but never does. This is just my own personal tastes speaking, though.
Well, it might also be my familiarity with the source song, too.

 No.135334

Really like the tobyfox synth pack




File:1489887994453.jpg (168.33 KB,1280x1385)

 No.128992[Reply]

Does NBR really matter if the sister is still beaming with brocon energy? Sure, being related by blood is ideal, but if the siblings are highly compatible with each other then isn't that just as good?
19 posts and 9 image replies omitted. Click reply to view.

 No.133229

dude I would write a yuricutie third wheel
shabs deserve it

 No.133231

>>133229
the destroyer of le shabine lesbiche...... all gaylies shall be romanced.............

 No.133232

File:[ASW] Atri - My Dear Momen….jpg (268.93 KB,1920x1080)

>>133217
>>133215
I don't like this at all

 No.133236

File:110174810_p0.png (4.39 MB,2894x4093)

>>133217
It's only natural for Sae's unrivaled megane charm to enthral both boys and girls alike.

 No.135273

File:[Erai-raws] Ranma ½ (2024)….png (2.12 MB,1920x1080)

I think it's acceptable so long as they don't know they're not related, or grew up together from birth or thereabouts.

It's just not the same if it's one of those situations like "My Parents Remarried And Now I Have a Genki Little Sister Who Loves Me?!"




File:aaaaaaaaa.png (2.14 MB,1181x1102)

 No.73454[Reply][Last50 Posts]

Have you been working on anything? Art, programming, etc.
326 posts and 165 image replies omitted. Click reply to view.

 No.133737

>>133735
>>133736
Thank you. I don't want to treat it as something that I have to spend hours practising instead of just drawing for enjoyment - before I purchased my tablet I was drawing on paper and a friend linked me a website with drawing exercises that quickly sucked the fun out of it. I do intend to do some, although I'd rather learn by trying to emulate artists I like, and there are plenty of those.

For this picture I was just following some guides I found on Pixiv, although I do like his art style.
https://www.pixiv.net/en/artworks/56572916
https://www.pixiv.net/en/artworks/56546373
Getting used to the tablet is another factor and I've already damaged my pen nib while trying to draw clouds

 No.133756

File:aaaaaaaaaaaaaaaaaaaaaaaaaa.png (447.36 KB,1395x1075)

>>133727
I'm using my tablet that sat for too long as well; still can't get into a regular habit of daily usage yet. I find that if I stop for any reason it's so hard to get back into the rythm. Been working on Pippa in my own style off and on for two weeks now.
I had a face I liked more and all her hair decorations done but somehow I hit something I don't quite understand that deleted or covered my page and I accidentally closed it without saving which was a huge demotivator.
Lets goooo self improvement!

 No.133757

>>133756
pippa the self-ripper

 No.133967

>>133737
if you open up the pen there are nibs inside

 No.135228

File:ikatube mpv.webm (3.2 MB,1600x900)

>>111607
just released my youtube client as a mpv plugin!
now i can search and play youtube videos in the player




File:C-1731624846853.png (534.68 KB,847x714)

 No.135167[Reply]

why my peepee almost explodes when women look at me with disgust?
4 posts and 3 image replies omitted. Click reply to view.

 No.135173

>>135171
it's sentimental bdsm

 No.135175

File:__shibuya_rin_idolmaster_a….png (272.79 KB,556x884)

>>135171
A girl looking at you this way means she pays enough attention to you to let her emotions show rather than just ignoring you as you would a stranger. There's a particular scene in the Cinderella Girls anime where Rin gives the Producer an angry look that makes my heart lurch for the same reason. I don't find it erotic, but I don't know the right way to describe it. It just gives me a nice feeling.

 No.135178

File:d1c79f0a9c4381d7a48e8a71ff….jpg (280.48 KB,1024x720)

Don't conflate your feelings with your dreams.

 No.135179

don't conflate your ideals with reality

 No.135187

File:1731526848693374.gif (2.58 MB,600x338)

follow your weens!




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