>>127046I don't know. Probably. I was mainly into speed running Mega Man because I liked doing TAS runs. Then I'd take what I'd learned playing a game frame-by-frame and try to apply it to normal speed.
There is a lot of debate about what is and isn't a glitch as well. For example, in Mega Man 2 you can modify falling speed using the pause button. This can allow you to take a route you couldn't normally reach. It isn't really considered a glitch since pausing is a normal part of the game. But some people might argue otherwise. So most of the rules are made up and arbitrary.
Mega Man 9's offical leaderboard for speed runs didn't list your actual time either. It only counted time when the game was actually running. If you were sitting at the weapon select menu time was frozen. So a lot of people would pause and unpause over and over again to make the platforming portions easier. They changed this for Mega Man 10 by adding a feature from the SNES games where you could switch weapons without using the selection screen. Which was more "fair" but kind of ruined the fun for anyone that was used to the NES games and didn't like that feature. You could still select weapons from the menu like normal but now the clock ran the entire time you were in that menu. Which pretty much forced you to use the SNES way (shoulder buttons) if you wanted any chance of posting a good time.
I was going to show you some runs the guy I used to trade the record with did. But the originals are no longer on youtube. Someone edited them to remove the pause screen which is stupid because now the music is all screwed up. Most of the strategy isn't shown anymore because most of it revolved around when you paused and unpaused.